📄 gamestatemanager.java
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/*
* Copyright (c) 2003-2009 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.jmex.game.state;
import java.util.logging.Logger;
/**
* <code>GameStateManager</code> is nothing more than a singleton
* <code>GameStateNode</code>. It should be the root of the GameState "tree".
*
* @see GameStateNode
* @see GameState
*
* @author Per Thulin
*/
public class GameStateManager extends GameStateNode<GameState> {
private static final Logger logger = Logger
.getLogger(GameStateManager.class.getName());
/** The singleton. */
private static GameStateManager instance;
/**
* Private constructor.
*/
private GameStateManager() {
super("Game State Manager");
}
/**
* Creates a new <code>GameStateManager</code>.
*
* @return If this is the first time create() is called, a new instance
* will be created and returned. Otherwise one should use getInstance()
* instead.
*/
public static GameStateManager create() {
if (instance == null) {
instance = new GameStateManager();
logger.info("Created GameStateManager");
}
return instance;
}
/**
* Returns the singleton instance of this class. <b>Note that create() has
* to have been called before this.</b>
*
* @return The singleton.
*/
public static GameStateManager getInstance() {
return instance;
}
}
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