📄 modelloader.java
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/*
* Copyright (c) 2003-2009 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.jmex.model.util;
import java.awt.Dimension;
import java.io.ByteArrayInputStream;
import java.io.ByteArrayOutputStream;
import java.io.File;
import java.io.IOException;
import java.io.PrintWriter;
import java.io.StringWriter;
import java.net.URL;
import java.util.HashMap;
import java.util.Map;
import java.util.concurrent.Callable;
import java.util.concurrent.Future;
import java.util.logging.Level;
import java.util.logging.Logger;
import java.util.prefs.Preferences;
import javax.swing.JFileChooser;
import javax.swing.JFrame;
import javax.swing.JOptionPane;
import javax.swing.JScrollPane;
import javax.swing.JTextPane;
import com.jme.bounding.BoundingBox;
import com.jme.bounding.BoundingVolume;
import com.jme.math.Vector3f;
import com.jme.scene.Node;
import com.jme.scene.Spatial;
import com.jme.util.GameTaskQueueManager;
import com.jme.util.export.Savable;
import com.jme.util.export.binary.BinaryExporter;
import com.jme.util.export.binary.BinaryImporter;
import com.jme.util.resource.ResourceLocatorTool;
import com.jme.util.resource.SimpleResourceLocator;
import com.jmex.game.StandardGame;
import com.jmex.game.state.DebugGameState;
import com.jmex.game.state.GameStateManager;
import com.jmex.game.state.load.LoadingGameState;
import com.jmex.model.collada.ColladaImporter;
import com.jmex.model.converters.AseToJme;
import com.jmex.model.converters.FormatConverter;
import com.jmex.model.converters.MaxToJme;
import com.jmex.model.converters.Md2ToJme;
import com.jmex.model.converters.Md3ToJme;
import com.jmex.model.converters.MilkToJme;
import com.jmex.model.converters.ObjToJme;
import com.jmex.model.converters.X3dToJme;
/**
* This is a utility that will prompt for a model file and then load it into
* a scene.
*
* @author Matthew D. Hicks
* @author Alexander J. Gilpin
*/
public class ModelLoader {
private static final Logger logger = Logger.getLogger(ModelLoader.class
.getName());
public static void main(String[] args) {
// Store the texture in the binary file
// Texture.DEFAULT_STORE_TEXTURE = true;
// Enable jme to gather statistics, which are used in the StatisticsGameState
System.setProperty("jme.stats", "set");
try {
JFileChooser chooser = new JFileChooser();
Preferences preferences = Preferences.userNodeForPackage(ModelLoader.class);
File directory = new File(preferences.get("StartDirectory", "."));
chooser.setCurrentDirectory(directory);
if (chooser.showOpenDialog(null) == JFileChooser.APPROVE_OPTION) {
File file = chooser.getSelectedFile();
if (isValidModelFile(file)) {
// Set it in preferences so we remember next time
preferences.put("StartDirectory", file.getAbsolutePath());
StandardGame game = new StandardGame("Model Loader");
try {
game.getSettings().clear();
} catch(Exception exc) {
logger.logp(Level.SEVERE, ModelLoader.class.toString(),
"main(args)", "Exception", exc);
}
game.start();
GameTaskQueueManager.getManager().update(new Callable<Object>() {
public Object call() throws Exception {
//MouseInput.get().setCursorVisible(true);
return null;
}
});
DebugGameState debug = new DebugGameState();
GameStateManager.getInstance().attachChild(debug);
debug.setActive(true);
LoadingGameState loading = new LoadingGameState();
GameStateManager.getInstance().attachChild(loading);
loading.setActive(true);
loading.setProgress(0.5f, "Loading Model: " + file.getName());
long time = System.currentTimeMillis();
// Add to resource locator
SimpleResourceLocator locator = new SimpleResourceLocator(file.getParentFile().toURI());
ResourceLocatorTool.addResourceLocator(ResourceLocatorTool.TYPE_TEXTURE, locator);
ResourceLocatorTool.addResourceLocator(ResourceLocatorTool.TYPE_MODEL, locator);
final Node modelNode = loadModel(file);
outputElapsed(time);
if (modelNode != null) {
modelNode.updateRenderState();
if (file.getName().toLowerCase().endsWith(".jme")) {
loading.setProgress(1.0f, "Loaded Successfully");
} else {
loading.setProgress(0.8f, "Loaded Successfully - Saving");
try {
BinaryExporter.getInstance().save(modelNode, createJMEFile(file.getAbsoluteFile()));
loading.setProgress(1.0f, "Binary File Written Successfully");
} catch(IOException exc) {
logger.logp(Level.SEVERE, ModelLoader.class.toString(),
"main(args)", "Exception", exc);
loading.setProgress(0.9f, "Binary Save Failure");
try {
Thread.sleep(5000);
} catch(InterruptedException exc2) {
logger.logp(Level.SEVERE, ModelLoader.class.toString(),
"main(args)", "Exception", exc2);
}
loading.setProgress(1.0f);
}
}
debug.getRootNode().attachChild( scale( modelNode ) );
debug.getRootNode().updateRenderState();
} else {
loading.setProgress(0.9f, "Model Not Loaded");
try {
Thread.sleep(5000);
} catch(InterruptedException exc) {
logger.logp(Level.SEVERE, ModelLoader.class.toString(),
"main(args)", "Exception", exc);
}
loading.setProgress(1.0f);
}
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