📄 colladamaterial.java
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/*
* Copyright (c) 2003-2009 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.jmex.model.collada;
import java.util.ArrayList;
import com.jme.image.Texture;
import com.jme.image.Texture.MagnificationFilter;
import com.jme.image.Texture.MinificationFilter;
import com.jme.image.Texture.WrapMode;
import com.jme.scene.Controller;
import com.jme.scene.state.RenderState;
/**
* ColladaMaterial is designed to hold all the material attributes of a Collada
* object. This may include many RenderState objects. ColladaMaterial is a
* container object for jME RenderStates needed.
*
* @author Mark Powell
*/
public class ColladaMaterial {
public String minFilter;
public String magFilter;
public String wrapS;
public String wrapT;
RenderState[] stateList;
ArrayList<Controller> controllerList;
public ColladaMaterial() {
stateList = new RenderState[RenderState.StateType.values().length];
}
public void addController(Controller c) {
if(controllerList == null) {
controllerList = new ArrayList<Controller>();
}
controllerList.add(c);
}
public ArrayList<Controller> getControllerList() {
return controllerList;
}
public void setState(RenderState ss) {
if(ss == null) return;
stateList[ss.getStateType().ordinal()] = ss;
}
/**
* @deprecated As of 2.0, use {@link #getState(com.jme.scene.state.RenderState.StateType)} instead.
*/
public RenderState getState(int index) {
return stateList[index];
}
public RenderState getState(RenderState.StateType type) {
return stateList[type.ordinal()];
}
public MagnificationFilter getMagFilterConstant() {
if(magFilter == null) {
return Texture.MagnificationFilter.Bilinear;
}
if(magFilter.equals("NEAREST")) {
return Texture.MagnificationFilter.NearestNeighbor;
}
if(magFilter.equals("LINEAR")) {
return Texture.MagnificationFilter.Bilinear;
}
return Texture.MagnificationFilter.Bilinear;
}
public MinificationFilter getMinFilterConstant() {
if(minFilter == null) {
return Texture.MinificationFilter.Trilinear;
}
if(minFilter.equals("NEAREST")) {
return Texture.MinificationFilter.NearestNeighborNoMipMaps;
}
if(minFilter.equals("LINEAR")) {
return Texture.MinificationFilter.BilinearNoMipMaps;
}
if(minFilter.equals("NEAREST_MIPMAP_NEAREST")) {
return Texture.MinificationFilter.NearestNeighborNearestMipMap;
}
if(minFilter.equals("NEAREST_MIPMAP_LINEAR")) {
return Texture.MinificationFilter.NearestNeighborLinearMipMap;
}
if(minFilter.equals("LINEAR_MIPMAP_NEAREST")) {
return Texture.MinificationFilter.BilinearNearestMipMap;
}
if(minFilter.equals("LINEAR_MIPMAP_LINEAR")) {
return Texture.MinificationFilter.Trilinear;
}
return Texture.MinificationFilter.Trilinear;
}
public WrapMode getWrapSConstant() {
if(wrapS == null) {
return Texture.WrapMode.Repeat;
}
if(wrapS.equals("WRAP")) {
return Texture.WrapMode.Repeat;
}
if(wrapS.equals("NONE")) {
return Texture.WrapMode.Clamp;
}
return Texture.WrapMode.Repeat;
}
public WrapMode getWrapTConstant() {
if(wrapT == null) {
return Texture.WrapMode.Repeat;
}
if(wrapT.equals("WRAP")) {
return Texture.WrapMode.Repeat;
}
if(wrapT.equals("NONE")) {
return Texture.WrapMode.Clamp;
}
return Texture.WrapMode.Repeat;
}
}
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