📄 spotlightchunk.java
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/*
* Copyright (c) 2003-2009 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.jmex.model.converters.maxutils;
import java.io.DataInput;
import java.io.IOException;
import com.jme.math.Vector3f;
/**
* Started Date: Jul 3, 2004<br><br>
*
* type == LIGHT_SPOTLIGHT == 0x4610<br>
* parent == LIGHT_OBJ == 0x4600<br>
*
* @author Jack Lindamood
*/
class SpotLightChunk extends ChunkerClass{
Vector3f target;
float hotSpot;
float fallOff;
boolean shadowed;
float roll;
short shadowSize;
float lightBias;
float filter;
float shadowBias;
public SpotLightChunk(DataInput myIn, ChunkHeader i) throws IOException {
super(myIn,i);
}
protected void initializeVariables() throws IOException {
target=new Vector3f(myIn.readFloat(), myIn.readFloat(), myIn.readFloat());
hotSpot=myIn.readFloat();
fallOff=myIn.readFloat();
decrHeaderLen(4*5);
}
protected boolean processChildChunk(ChunkHeader i) throws IOException {
switch (i.type){
case LIGHT_SPOT_ROLL:
readSpotlightRollAngles();
return true;
case LIGHT_SPOT_SHADOWED:
shadowed=true;
return true;
case LIGHT_SPOT_BIAS:
readLightBias();
return true;
case LIGHT_LOC_SHADOW:
readLightShadow();
return true;
case LIGHT_SEE_CONE:
return true; // A visable cone is ignored
case LIGHT_SPOT_OVERSHOOT:
return true; // Overshoot ignored
default:
return false;
}
}
private void readLightShadow() throws IOException {
shadowBias=myIn.readFloat();
filter=myIn.readFloat();
shadowSize=myIn.readShort();
}
private void readLightBias() throws IOException {
lightBias=myIn.readFloat();
}
private void readSpotlightRollAngles() throws IOException {
roll=myIn.readFloat();
}
}
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