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📄 cc1.lst

📁 keil下开发的永磁同步电机矢量控制程序
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  176  1      
  177  1        CC1_CC0        =  0x0000;      // load CAPCOM1 channel 0 register
  178  1      
  179  1        ///  -----------------------------------------------------------------------
C166 COMPILER V4.27, CC1                                                                   12/19/2003 11:51:11 PAGE 4   

  180  1        ///  Configuration of the used CAPCOM1 Channel 1:
  181  1        ///  -----------------------------------------------------------------------
  182  1        ///  - channel 1 is disabled
  183  1      
  184  1        CC1_CC1        =  0x0000;      // load CAPCOM1 channel 1 register
  185  1      
  186  1        ///  -----------------------------------------------------------------------
  187  1        ///  Configuration of the used CAPCOM1 Channel 2:
  188  1        ///  -----------------------------------------------------------------------
  189  1        ///  - compare mode 3:  set bit CC2IO and pin CC2IO (P6.2) on each match
  190  1        ///  - CC2 allocated to CAPCOM1 timer 0
  191  1        ///  - single event mode is disabled
  192  1      
  193  1      
  194  1        CC1_CC2        =  0x0000;      // load CAPCOM1 channel 2 register
  195  1      
  196  1        ///  -----------------------------------------------------------------------
  197  1        ///  Configuration of the used CAPCOM1 Channel 3:
  198  1        ///  -----------------------------------------------------------------------
  199  1        ///  - compare mode 3:  set bit CC3IO and pin CC3IO (P6.3) on each match
  200  1        ///  - CC3 allocated to CAPCOM1 timer 0
  201  1        ///  - single event mode is disabled
  202  1      
  203  1      
  204  1        CC1_CC3        =  0x0000;      // load CAPCOM1 channel 3 register
  205  1      
  206  1        ///  -----------------------------------------------------------------------
  207  1        ///  Configuration of the used CAPCOM1 Channel 4:
  208  1        ///  -----------------------------------------------------------------------
  209  1        ///  - compare mode 3:  set bit CC4IO and pin CC4IO (P6.4) on each match
  210  1        ///  - CC4 allocated to CAPCOM1 timer 0
  211  1        ///  - single event mode is disabled
  212  1      
  213  1      
  214  1        CC1_CC4        =  0x0000;      // load CAPCOM1 channel 4 register
  215  1      
  216  1        ///  -----------------------------------------------------------------------
  217  1        ///  Configuration of the used CAPCOM1 Channel 5:
  218  1        ///  -----------------------------------------------------------------------
  219  1        ///  - channel 5 is disabled
  220  1      
  221  1        CC1_CC5        =  0x0000;      // load CAPCOM1 channel 5 register
  222  1      
  223  1        ///  -----------------------------------------------------------------------
  224  1        ///  Configuration of the used CAPCOM1 Channel 6:
  225  1        ///  -----------------------------------------------------------------------
  226  1        ///  - channel 6 is disabled
  227  1      
  228  1        CC1_CC6        =  0x0000;      // load CAPCOM1 channel 6 register
  229  1      
  230  1        ///  -----------------------------------------------------------------------
  231  1        ///  Configuration of the used CAPCOM1 Channel 7:
  232  1        ///  -----------------------------------------------------------------------
  233  1        ///  - channel 7 is disabled
  234  1      
  235  1        CC1_CC7        =  0x0000;      // load CAPCOM1 channel 7 register
  236  1      
  237  1        ///  -----------------------------------------------------------------------
  238  1        ///  Configuration of the used CAPCOM1 Channel 8:
  239  1        ///  -----------------------------------------------------------------------
  240  1        ///  - channel 8 is disabled
  241  1      
C166 COMPILER V4.27, CC1                                                                   12/19/2003 11:51:11 PAGE 5   

  242  1        CC1_CC8        =  0x0000;      // load CAPCOM1 channel 8 register
  243  1      
  244  1        ///  -----------------------------------------------------------------------
  245  1        ///  Configuration of the used CAPCOM1 Channel 9:
  246  1        ///  -----------------------------------------------------------------------
  247  1        ///  - channel 9 is disabled
  248  1      
  249  1        CC1_CC9        =  0x0000;      // load CAPCOM1 channel 9 register
  250  1      
  251  1        ///  -----------------------------------------------------------------------
  252  1        ///  Configuration of the used CAPCOM1 Channel 10:
  253  1        ///  -----------------------------------------------------------------------
  254  1        ///  - channel 10 is disabled
  255  1      
  256  1        CC1_CC10       =  0x0000;      // load CAPCOM1 channel 10 register
  257  1      
  258  1        ///  -----------------------------------------------------------------------
  259  1        ///  Configuration of the used CAPCOM1 Channel 11:
  260  1        ///  -----------------------------------------------------------------------
  261  1        ///  - channel 11 is disabled
  262  1      
  263  1        CC1_CC11       =  0x0000;      // load CAPCOM1 channel 11 register
  264  1      
  265  1        ///  -----------------------------------------------------------------------
  266  1        ///  Configuration of the used CAPCOM1 Channel 12:
  267  1        ///  -----------------------------------------------------------------------
  268  1        ///  - channel 12 is disabled
  269  1      
  270  1        CC1_CC12       =  0x0000;      // load CAPCOM1 channel 12 register
  271  1      
  272  1        ///  -----------------------------------------------------------------------
  273  1        ///  Configuration of the used CAPCOM1 Channel 13:
  274  1        ///  -----------------------------------------------------------------------
  275  1        ///  - channel 13 is disabled
  276  1      
  277  1        CC1_CC13       =  0x0000;      // load CAPCOM1 channel 13 register
  278  1      
  279  1        ///  -----------------------------------------------------------------------
  280  1        ///  Configuration of the used CAPCOM1 Channel 14:
  281  1        ///  -----------------------------------------------------------------------
  282  1        ///  - channel 14 is disabled
  283  1      
  284  1        CC1_CC14       =  0x0000;      // load CAPCOM1 channel 14 register
  285  1      
  286  1        ///  -----------------------------------------------------------------------
  287  1        ///  Configuration of the used CAPCOM1 Channel 15:
  288  1        ///  -----------------------------------------------------------------------
  289  1        ///  - channel 15 is disabled
  290  1      
  291  1        CC1_CC15       =  0x0000;      // load CAPCOM1 channel 15 register
  292  1      
  293  1        CC1_M0         =  0x7700;      // load CAPCOM1 mode register 0
  294  1        CC1_M1         =  0x0007;      // load CAPCOM1 mode register 1
  295  1        CC1_M2         =  0x0000;      // load CAPCOM1 mode register 2
  296  1        CC1_M3         =  0x0000;      // load CAPCOM1 mode register 3
  297  1      
  298  1        CC1_DRM        =  0x0000;      // load CAPCOM1 double-register mode register
  299  1      
  300  1        CC1_SEM        =  0x0000;      // load CAPCOM1 single event mode register
  301  1      
  302  1        CC1_SEE        =  0x0000;      // load CAPCOM1 single event enable register
  303  1      
C166 COMPILER V4.27, CC1                                                                   12/19/2003 11:51:11 PAGE 6   

  304  1        CC1_OUT        =  0x0000;      // load CAPCOM1 compare output register
  305  1      
  306  1        ///  -----------------------------------------------------------------------
  307  1        ///  Configuration of the used CAPCOM1 Channel Port Pins:
  308  1        ///  -----------------------------------------------------------------------
  309  1        ///  - P6.2 is used for CAPCOM1 Output (CC2IO)
  310  1        ///  - P6.3 is used for CAPCOM1 Output (CC3IO)
  311  1        ///  - P6.4 is used for CAPCOM1 Output (CC4IO)
  312  1      
  313  1        ALTSEL0P6     |=  0x001C;      // select alternate output function
  314  1        DP6  = (DP6  & ~(uword)0x001C) | 0x001C;    //set direction register
  315  1      
  316  1        ///  -----------------------------------------------------------------------
  317  1        ///  Configuration of the used CAPCOM1 Channels Interrupts:
  318  1        ///  -----------------------------------------------------------------------
  319  1      
  320  1        CC1_T01CON_T0R    = 1;    // set CAPCOM1 timer 0 run bit
  321  1      
  322  1        // USER CODE BEGIN (Init,3)
  323  1      
  324  1        // USER CODE END
  325  1      
  326  1      } //  End of function CC1_vInit
  327         
  328         
  329         
  330         
  331         // USER CODE BEGIN (CC1_General,10)
  332         
  333         // USER CODE END
  334         


MODULE INFORMATION:   INITIALIZED  UNINITIALIZED
  CODE SIZE        =         172     --------
  NEAR-CONST SIZE  =    --------     --------
  FAR-CONST SIZE   =    --------     --------
  HUGE-CONST SIZE  =    --------     --------
  XHUGE-CONST SIZE =    --------     --------
  NEAR-DATA SIZE   =    --------     --------
  FAR-DATA SIZE    =    --------     --------
  XHUGE-DATA SIZE  =    --------     --------
  IDATA-DATA SIZE  =    --------     --------
  SDATA-DATA SIZE  =    --------     --------
  BDATA-DATA SIZE  =    --------     --------
  HUGE-DATA SIZE   =    --------     --------
  BIT SIZE         =    --------     --------
  INIT'L SIZE      =    --------     --------
END OF MODULE INFORMATION.


C166 COMPILATION COMPLETE.  0 WARNING(S),  0 ERROR(S)

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