📄 cc1.lst
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176 1
177 1 CC1_CC0 = 0x0000; // load CAPCOM1 channel 0 register
178 1
179 1 /// -----------------------------------------------------------------------
C166 COMPILER V4.27, CC1 12/19/2003 11:51:11 PAGE 4
180 1 /// Configuration of the used CAPCOM1 Channel 1:
181 1 /// -----------------------------------------------------------------------
182 1 /// - channel 1 is disabled
183 1
184 1 CC1_CC1 = 0x0000; // load CAPCOM1 channel 1 register
185 1
186 1 /// -----------------------------------------------------------------------
187 1 /// Configuration of the used CAPCOM1 Channel 2:
188 1 /// -----------------------------------------------------------------------
189 1 /// - compare mode 3: set bit CC2IO and pin CC2IO (P6.2) on each match
190 1 /// - CC2 allocated to CAPCOM1 timer 0
191 1 /// - single event mode is disabled
192 1
193 1
194 1 CC1_CC2 = 0x0000; // load CAPCOM1 channel 2 register
195 1
196 1 /// -----------------------------------------------------------------------
197 1 /// Configuration of the used CAPCOM1 Channel 3:
198 1 /// -----------------------------------------------------------------------
199 1 /// - compare mode 3: set bit CC3IO and pin CC3IO (P6.3) on each match
200 1 /// - CC3 allocated to CAPCOM1 timer 0
201 1 /// - single event mode is disabled
202 1
203 1
204 1 CC1_CC3 = 0x0000; // load CAPCOM1 channel 3 register
205 1
206 1 /// -----------------------------------------------------------------------
207 1 /// Configuration of the used CAPCOM1 Channel 4:
208 1 /// -----------------------------------------------------------------------
209 1 /// - compare mode 3: set bit CC4IO and pin CC4IO (P6.4) on each match
210 1 /// - CC4 allocated to CAPCOM1 timer 0
211 1 /// - single event mode is disabled
212 1
213 1
214 1 CC1_CC4 = 0x0000; // load CAPCOM1 channel 4 register
215 1
216 1 /// -----------------------------------------------------------------------
217 1 /// Configuration of the used CAPCOM1 Channel 5:
218 1 /// -----------------------------------------------------------------------
219 1 /// - channel 5 is disabled
220 1
221 1 CC1_CC5 = 0x0000; // load CAPCOM1 channel 5 register
222 1
223 1 /// -----------------------------------------------------------------------
224 1 /// Configuration of the used CAPCOM1 Channel 6:
225 1 /// -----------------------------------------------------------------------
226 1 /// - channel 6 is disabled
227 1
228 1 CC1_CC6 = 0x0000; // load CAPCOM1 channel 6 register
229 1
230 1 /// -----------------------------------------------------------------------
231 1 /// Configuration of the used CAPCOM1 Channel 7:
232 1 /// -----------------------------------------------------------------------
233 1 /// - channel 7 is disabled
234 1
235 1 CC1_CC7 = 0x0000; // load CAPCOM1 channel 7 register
236 1
237 1 /// -----------------------------------------------------------------------
238 1 /// Configuration of the used CAPCOM1 Channel 8:
239 1 /// -----------------------------------------------------------------------
240 1 /// - channel 8 is disabled
241 1
C166 COMPILER V4.27, CC1 12/19/2003 11:51:11 PAGE 5
242 1 CC1_CC8 = 0x0000; // load CAPCOM1 channel 8 register
243 1
244 1 /// -----------------------------------------------------------------------
245 1 /// Configuration of the used CAPCOM1 Channel 9:
246 1 /// -----------------------------------------------------------------------
247 1 /// - channel 9 is disabled
248 1
249 1 CC1_CC9 = 0x0000; // load CAPCOM1 channel 9 register
250 1
251 1 /// -----------------------------------------------------------------------
252 1 /// Configuration of the used CAPCOM1 Channel 10:
253 1 /// -----------------------------------------------------------------------
254 1 /// - channel 10 is disabled
255 1
256 1 CC1_CC10 = 0x0000; // load CAPCOM1 channel 10 register
257 1
258 1 /// -----------------------------------------------------------------------
259 1 /// Configuration of the used CAPCOM1 Channel 11:
260 1 /// -----------------------------------------------------------------------
261 1 /// - channel 11 is disabled
262 1
263 1 CC1_CC11 = 0x0000; // load CAPCOM1 channel 11 register
264 1
265 1 /// -----------------------------------------------------------------------
266 1 /// Configuration of the used CAPCOM1 Channel 12:
267 1 /// -----------------------------------------------------------------------
268 1 /// - channel 12 is disabled
269 1
270 1 CC1_CC12 = 0x0000; // load CAPCOM1 channel 12 register
271 1
272 1 /// -----------------------------------------------------------------------
273 1 /// Configuration of the used CAPCOM1 Channel 13:
274 1 /// -----------------------------------------------------------------------
275 1 /// - channel 13 is disabled
276 1
277 1 CC1_CC13 = 0x0000; // load CAPCOM1 channel 13 register
278 1
279 1 /// -----------------------------------------------------------------------
280 1 /// Configuration of the used CAPCOM1 Channel 14:
281 1 /// -----------------------------------------------------------------------
282 1 /// - channel 14 is disabled
283 1
284 1 CC1_CC14 = 0x0000; // load CAPCOM1 channel 14 register
285 1
286 1 /// -----------------------------------------------------------------------
287 1 /// Configuration of the used CAPCOM1 Channel 15:
288 1 /// -----------------------------------------------------------------------
289 1 /// - channel 15 is disabled
290 1
291 1 CC1_CC15 = 0x0000; // load CAPCOM1 channel 15 register
292 1
293 1 CC1_M0 = 0x7700; // load CAPCOM1 mode register 0
294 1 CC1_M1 = 0x0007; // load CAPCOM1 mode register 1
295 1 CC1_M2 = 0x0000; // load CAPCOM1 mode register 2
296 1 CC1_M3 = 0x0000; // load CAPCOM1 mode register 3
297 1
298 1 CC1_DRM = 0x0000; // load CAPCOM1 double-register mode register
299 1
300 1 CC1_SEM = 0x0000; // load CAPCOM1 single event mode register
301 1
302 1 CC1_SEE = 0x0000; // load CAPCOM1 single event enable register
303 1
C166 COMPILER V4.27, CC1 12/19/2003 11:51:11 PAGE 6
304 1 CC1_OUT = 0x0000; // load CAPCOM1 compare output register
305 1
306 1 /// -----------------------------------------------------------------------
307 1 /// Configuration of the used CAPCOM1 Channel Port Pins:
308 1 /// -----------------------------------------------------------------------
309 1 /// - P6.2 is used for CAPCOM1 Output (CC2IO)
310 1 /// - P6.3 is used for CAPCOM1 Output (CC3IO)
311 1 /// - P6.4 is used for CAPCOM1 Output (CC4IO)
312 1
313 1 ALTSEL0P6 |= 0x001C; // select alternate output function
314 1 DP6 = (DP6 & ~(uword)0x001C) | 0x001C; //set direction register
315 1
316 1 /// -----------------------------------------------------------------------
317 1 /// Configuration of the used CAPCOM1 Channels Interrupts:
318 1 /// -----------------------------------------------------------------------
319 1
320 1 CC1_T01CON_T0R = 1; // set CAPCOM1 timer 0 run bit
321 1
322 1 // USER CODE BEGIN (Init,3)
323 1
324 1 // USER CODE END
325 1
326 1 } // End of function CC1_vInit
327
328
329
330
331 // USER CODE BEGIN (CC1_General,10)
332
333 // USER CODE END
334
MODULE INFORMATION: INITIALIZED UNINITIALIZED
CODE SIZE = 172 --------
NEAR-CONST SIZE = -------- --------
FAR-CONST SIZE = -------- --------
HUGE-CONST SIZE = -------- --------
XHUGE-CONST SIZE = -------- --------
NEAR-DATA SIZE = -------- --------
FAR-DATA SIZE = -------- --------
XHUGE-DATA SIZE = -------- --------
IDATA-DATA SIZE = -------- --------
SDATA-DATA SIZE = -------- --------
BDATA-DATA SIZE = -------- --------
HUGE-DATA SIZE = -------- --------
BIT SIZE = -------- --------
INIT'L SIZE = -------- --------
END OF MODULE INFORMATION.
C166 COMPILATION COMPLETE. 0 WARNING(S), 0 ERROR(S)
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