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📄 loginform.cs

📁 包包版网络游戏大厅和网络桥牌系统
💻 CS
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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Text;
using System.Windows.Forms;
using System.Net.Sockets;
using CommonClassLibrary;
using System.Net;
using System.Runtime.Serialization.Formatters.Binary;
using System.IO;

namespace PlayCardClient
{
    public partial class LoginForm : Form
    {
        private TcpClient Client;

        private byte[] recByte;
        private SplitBytes sb;

        public LoginForm()
        {
            InitializeComponent();
        }

        private void btnSubmit_Click(object sender, EventArgs e)
        {
            if (txtUserID.Text.Trim().Length > 0 && txtPassword.Text.Trim().Length > 0)
            {
                Authenticate();
            }
            else
            {
                MessageBox.Show("Enter a valid username and password.", "Login Error", MessageBoxButtons.OK, MessageBoxIcon.Error, MessageBoxDefaultButton.Button1);
                DialogResult = DialogResult.None;
            }
        }

        public static DialogResult ShowLogin()
        {
            LoginForm frm = new LoginForm();
            return frm.ShowDialog();
        }

        private void btnExit_Click(object sender, EventArgs e)
        {
            this.Close();
        }

        private void LoginForm_Load(object sender, EventArgs e)
        {
            sb = new SplitBytes();
            recByte = new byte[1024];
        }

        private void Authenticate()
        {
            Cursor = Cursors.WaitCursor;
            Refresh();

            txtUserID.ReadOnly = false;
            txtPassword.ReadOnly = false;
            btnSubmit.Enabled = false;
            btnExit.Enabled = false;

            try
            {
                string IP = LocalIP();
                //Connect to server 
                Client = SocketHelper.Instance().Connection;
                //Start Reading 
                AsyncCallback GetMsgCallback = new AsyncCallback(GetMsg);
                (Client.GetStream()).BeginRead(recByte, 0, 1024, GetMsgCallback, null);

                LoginUser u = new LoginUser();
                u.Protocol = "501";
                u.UserID = txtUserID.Text.Trim();
                u.Password = txtPassword.Text.Trim();
                u.IP = IP;

                SendText(SerializationFormatter.GetSerializationBytes(u));
            }
            catch(Exception ex)
            {
                Disconnect();
                MessageBox.Show(ex.Message);
            }
            finally
            {
                Cursor = Cursors.Default;
                txtUserID.ReadOnly = true;
                txtPassword.ReadOnly = true;
                btnSubmit.Enabled = true;
                btnExit.Enabled = true;
            }
        }

        private string LocalIP()
        {
            string localHostName;
            IPHostEntry localHostEntry;
            IPAddress[] addrList;

            int i;
            string strTemp = "";

            localHostName = Dns.GetHostName();
            localHostEntry = Dns.GetHostByName(localHostName);

            addrList = localHostEntry.AddressList;
            for (i = 0; i < addrList.Length; i++)
            {
                strTemp = strTemp + addrList[i].ToString() + " ";
            }

            return strTemp.Trim();
        }

        private void Disconnect()
        {
            if (Client != null)
            {
                Client.Close();
                Client = null;
            }
        }

        private void GetMsg(IAsyncResult ar)
        {
            int numberOfBytesRead;

            lock (Client.GetStream())
            {
                numberOfBytesRead = Client.GetStream().EndRead(ar);

                if (numberOfBytesRead < 1)
                {
                    Disconnect();
                    MessageBox.Show("Disconnected!!");
                    return;
                }
            }

            sb.AddBytes(recByte, numberOfBytesRead);
            recByte = new byte[1024];

            if (Client.GetStream().DataAvailable)
            {
                Client.GetStream().BeginRead(recByte, 0, recByte.Length, new AsyncCallback(GetMsg), Client.GetStream());
            }
            else
            {
                BuildText(sb.ReceiveAllByte);
                sb.Dispose();
            }
        }

        private void BuildText(byte[] dataByte)
        {
            BinaryFormatter formatter = new BinaryFormatter();
            MemoryStream stream = new MemoryStream(dataByte);
            CommonProtocol obj = (CommonProtocol)formatter.Deserialize(stream);
            stream.Close();

            string Protocol = obj.Protocol;

            switch (Protocol)
            {
                case "502":
                    LoginUser u = (LoginUser)obj;

                    if (u.IsLogin)
                    {
                        UserSettings.Instance.UserID = txtUserID.Text;
                        UserSettings.Instance.Password = txtPassword.Text;
                        UserSettings.Instance.UserName = u.UserName;
                        UserSettings.Instance.IP = u.IP;

                        DialogResult = DialogResult.OK;
                    }
                    else
                    {
                        SocketHelper.Instance().Dispose(); 
                        
                        MessageBox.Show("Make sure you UserID and password is right.");
                        this.DialogResult = DialogResult.Retry;
                    }

                    break;
            }
        }

        private void SendText(byte[] byteMessage)
        {
            BinaryWriter writer = new BinaryWriter(Client.GetStream()); ;
            writer.Write(byteMessage);
            writer.Flush();
        }
    }
}

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