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📄 switchbutton.h

📁 模拟了现实中的示波器
💻 H
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#if !defined(AFX_SWITCHBUTTON_H__39B8C735_9721_422F_BFA0_840E7D55D20B__INCLUDED_)
#define AFX_SWITCHBUTTON_H__39B8C735_9721_422F_BFA0_840E7D55D20B__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// ColorButton.h : header file
//

/////////////////////////////////////////////////////////////////////////////
// CSwitchButton window

class CSwitchButton : public CButton
{
// Construction
public:
	CSwitchButton();

// Attributes
public:



private:
	int m_nSwitch;
	UINT m_nBmpResource;
	BOOL m_bLeftClick;
	int m_nNumOfSwitch;
// Operations
public:

// Overrides
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CSwitchButton)
	public:
	virtual void DrawItem(LPDRAWITEMSTRUCT lpDrawItemStruct);
	protected:
	virtual void PreSubclassWindow();
	//}}AFX_VIRTUAL

// Implementation
public:
	void SetCurSel(int n);
	void InitButton(UINT firstBmp, UINT lastBmp, int nSwitch=0);
	int GetCurSel();
	virtual ~CSwitchButton();

	// Generated message map functions
protected:
	//{{AFX_MSG(CSwitchButton)
	afx_msg void OnLButtonUp(UINT nFlags, CPoint point);
	afx_msg void OnRButtonUp(UINT nFlags, CPoint point);
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};

/////////////////////////////////////////////////////////////////////////////

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_COLORBUTTON_H__39B8C735_9721_422F_BFA0_840E7D55D20B__INCLUDED_)

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