📄 switchbutton.h
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#if !defined(AFX_SWITCHBUTTON_H__39B8C735_9721_422F_BFA0_840E7D55D20B__INCLUDED_)
#define AFX_SWITCHBUTTON_H__39B8C735_9721_422F_BFA0_840E7D55D20B__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// ColorButton.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CSwitchButton window
class CSwitchButton : public CButton
{
// Construction
public:
CSwitchButton();
// Attributes
public:
private:
int m_nSwitch;
UINT m_nBmpResource;
BOOL m_bLeftClick;
int m_nNumOfSwitch;
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CSwitchButton)
public:
virtual void DrawItem(LPDRAWITEMSTRUCT lpDrawItemStruct);
protected:
virtual void PreSubclassWindow();
//}}AFX_VIRTUAL
// Implementation
public:
void SetCurSel(int n);
void InitButton(UINT firstBmp, UINT lastBmp, int nSwitch=0);
int GetCurSel();
virtual ~CSwitchButton();
// Generated message map functions
protected:
//{{AFX_MSG(CSwitchButton)
afx_msg void OnLButtonUp(UINT nFlags, CPoint point);
afx_msg void OnRButtonUp(UINT nFlags, CPoint point);
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_COLORBUTTON_H__39B8C735_9721_422F_BFA0_840E7D55D20B__INCLUDED_)
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