gamesocket.h
来自「一个局域网的五子棋程序」· C头文件 代码 · 共 55 行
H
55 行
#if !defined(AFX_GAMESOCKET_H__46F33B26_46B4_4CBA_95A9_BBC2E71A3CA4__INCLUDED_)
#define AFX_GAMESOCKET_H__46F33B26_46B4_4CBA_95A9_BBC2E71A3CA4__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// GameSocket.h : header file
//
class CWuziDlg;
/////////////////////////////////////////////////////////////////////////////
// CGameSocket command target
class CGameSocket : public CAsyncSocket
{
// Attributes
public:
// Operations
public:
CGameSocket();
virtual ~CGameSocket();
// Overrides
public:
void SetParent(CWuziDlg* pDlg);
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CGameSocket)
public:
virtual void OnAccept(int nErrorCode);
virtual void OnClose(int nErrorCode);
virtual void OnConnect(int nErrorCode);
virtual void OnReceive(int nErrorCode);
//}}AFX_VIRTUAL
// Generated message map functions
//{{AFX_MSG(CGameSocket)
// NOTE - the ClassWizard will add and remove member functions here.
//}}AFX_MSG
// Implementation
protected:
private:
CWuziDlg* m_pdlg;
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_GAMESOCKET_H__46F33B26_46B4_4CBA_95A9_BBC2E71A3CA4__INCLUDED_)
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