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📄 gamesocket.h

📁 一个局域网的五子棋程序
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#if !defined(AFX_GAMESOCKET_H__46F33B26_46B4_4CBA_95A9_BBC2E71A3CA4__INCLUDED_)
#define AFX_GAMESOCKET_H__46F33B26_46B4_4CBA_95A9_BBC2E71A3CA4__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// GameSocket.h : header file
//
class CWuziDlg;


/////////////////////////////////////////////////////////////////////////////
// CGameSocket command target

class CGameSocket : public CAsyncSocket
{
// Attributes
public:

// Operations
public:
	CGameSocket();
	virtual ~CGameSocket();

// Overrides
public:
	void SetParent(CWuziDlg* pDlg);
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CGameSocket)
	public:
	virtual void OnAccept(int nErrorCode);
	virtual void OnClose(int nErrorCode);
virtual void OnConnect(int nErrorCode);
	virtual void OnReceive(int nErrorCode);
	
	//}}AFX_VIRTUAL

	// Generated message map functions
	//{{AFX_MSG(CGameSocket)
		// NOTE - the ClassWizard will add and remove member functions here.
	//}}AFX_MSG

// Implementation
protected:
private:
	CWuziDlg* m_pdlg;
};

/////////////////////////////////////////////////////////////////////////////

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_GAMESOCKET_H__46F33B26_46B4_4CBA_95A9_BBC2E71A3CA4__INCLUDED_)

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