📄 gamesocket.cpp
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// GameSocket.cpp : implementation file
//
#include "stdafx.h"
#include "wuzi.h"
#include "GameSocket.h"
#include "wuziDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CGameSocket
CGameSocket::CGameSocket()
{
m_pdlg=NULL;
}
CGameSocket::~CGameSocket()
{
m_pdlg=NULL;
}
// Do not edit the following lines, which are needed by ClassWizard.
#if 0
BEGIN_MESSAGE_MAP(CGameSocket, CAsyncSocket)
//{{AFX_MSG_MAP(CGameSocket)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
#endif // 0
/////////////////////////////////////////////////////////////////////////////
// CGameSocket member functions
void CGameSocket::OnAccept(int nErrorCode)
{
// TODO: Add your specialized code here and/or call the base class
if(nErrorCode==0)
m_pdlg->OnAccept();
//CAsyncSocket::OnAccept(nErrorCode);
}
void CGameSocket::OnClose(int nErrorCode)
{
// TODO: Add your specialized code here and/or call the base class
if(nErrorCode==0)
{
AfxMessageBox("对方已断开连接");
m_pdlg->OnClose();
}
//CAsyncSocket::OnClose(nErrorCode);
}
void CGameSocket::OnConnect(int nErrorCode)
{
// TODO: Add your specialized code here and/or call the base class
if(nErrorCode==0)
{
m_pdlg->IsConnect(true);
}
else
{
m_pdlg->IsConnect(false);
}
//CAsyncSocket::OnConnect(nErrorCode);
}
void CGameSocket::OnReceive(int nErrorCode)
{
// TODO: Add your specialized code here and/or call the base class
if(nErrorCode==0)
m_pdlg->OnReceive();
//CAsyncSocket::OnReceive(nErrorCode);
}
void CGameSocket::SetParent(CWuziDlg *pDlg)
{
m_pdlg=pDlg;
}
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