📄 game.h
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//-----------------------------------------------------------------------------
//
// Copyright (C) July 24, 2000 by Zhang Yong
// Email: z-meng@yeah.net
// This source is available for distribution and/or modification
// only under the terms of the GPL license.
//
// The source is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// FITNESS FOR A PARTICULAR PURPOSE. See the GPL.txt for more details.
//
//-----------------------------------------------------------------------------
#ifndef _GAME_H
#define _GAME_H
#include "input.h"
#include "mytime.h"
#define SCREEN_W 640
#define SCREEN_H 480
extern CInput g_input;
extern BOOL g_bShowStats;
extern BOOL g_bPaused;
extern CTime g_lasttime;
extern BOOL g_darken;
BOOL InitGame();
void PauseGame();
BOOL LoadBitmaps();
void ReleaseBitmaps();
void RestoreBitmaps();
BOOL LoadPalette( char *fname, PALETTEENTRY ape[] );
void UpdateFrame();
#endif
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