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📄 sound.c

📁 Brew手机开发中
💻 C
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			ISHELL_Beep(pme->a.m_pIShell, BEEP_ERROR, TRUE);

			ISHELL_Beep(pme->a.m_pIShell, BEEP_VIBRATE_ALERT, FALSE);
			ISHELL_Beep(pme->a.m_pIShell, BEEP_VIBRATE_ALERT, TRUE);

			ISHELL_Beep(pme->a.m_pIShell, BEEP_VIBRATE_REMIND, FALSE);
			ISHELL_Beep(pme->a.m_pIShell, BEEP_VIBRATE_REMIND, TRUE);
			DisplayOutput (pme,  "Sound: Successful");
			return TRUE;

		//播放mp3
		case USAGE_PLAYMP3:
			Info.pData = "mp3.mp3";
			ISOUNDPLAYER_SetInfo(pme->pISoundPlayer, &Info);
			ISOUNDPLAYER_Play(pme->pISoundPlayer);
			return TRUE;

		//暂停播放
		case USAGE_PAUSE:
			ISOUNDPLAYER_Pause(pme->pISoundPlayer);
			return TRUE;

		//恢复播放
		case USAGE_RESUME:
			ISOUNDPLAYER_Resume(pme->pISoundPlayer);
			return TRUE;

		//停止播放
		case USAGE_STOP:
			ISOUNDPLAYER_Stop(pme->pISoundPlayer);
			return TRUE;

		//快进
		case USAGE_FORWARD:
			ISOUNDPLAYER_FastForward(pme->pISoundPlayer, 5000);
			return TRUE;

		//回退
		case USAGE_REWIND:
			ISOUNDPLAYER_Rewind(pme->pISoundPlayer, 5000);
			return TRUE;

		//播放MIDI
		case USAGE_PLAYMIDI:
			Info.pData = "midi.mid";
			ISOUNDPLAYER_SetInfo(pme->pISoundPlayer, &Info);
			ISOUNDPLAYER_Play(pme->pISoundPlayer);
			return TRUE;

		//播放QCP
		case USAGE_PLAYQCP:
			Info.pData = "qcp.qcp";
			ISOUNDPLAYER_SetInfo(pme->pISoundPlayer, &Info);
			ISOUNDPLAYER_Play(pme->pISoundPlayer);
			return TRUE;

		//使用IMedia接口进行播放
		case USAGE_MEDIAPLAY:
			IMEDIA_SetMediaData(pme->pIMedia, &mediadata);
			//IMEDIA_SetMediaParm(pme->pIMedia, MMD_FILE_NAME, "mp3.mp3", 0);
			IMEDIA_Play(pme->pIMedia);
			return TRUE;

		//IMedia接口停止播放
		case USAGE_MEDIASTOP:
			IMEDIA_Stop(pme->pIMedia);
			return TRUE;

		//IMedia接口暂停播放
		case USAGE_MEDIAPAUSE:
			IMEDIA_Pause(pme->pIMedia);
			return TRUE;

		//IMedia接口恢复播放
		case USAGE_MEDIARESUME:
			IMEDIA_Resume(pme->pIMedia);
			return TRUE;

		default:
			break;
	}
	return FALSE;
}

/*!
 *		@brief:		回调函数
 *		@para:		puser指向用户的指针
 *		@para:		eCBType标记当前状态回调类型
 *		@para:		eStatus标记当前状态信息
 *		@para:		dwParam传递的数据
 */

static void SoundCBFun(void *pUser, AEESoundCmd eCBType, AEESoundStatus eStatus, uint32 dwParam)
{
	CSound *pme = (CSound*)pUser;
	char szBuf [30] = {0};
	AEESoundCmdData * pData = (AEESoundCmdData *) dwParam;

	if ( pme == NULL )
		return;

	switch ( eStatus ) {
	case AEE_SOUND_SUCCESS:
		{
            if (eCBType == AEE_SOUND_VOLUME_CB)
            {
				uint16 wVol = 0;
				if (pData) {
					wVol = pData->wVolume;
				}
				SPRINTF (szBuf, "Current Vol: %u", wVol); 
				DisplayOutput (pme,  szBuf);
            }
            else
            {
				DisplayOutput (pme,  "Sound: Successful");
            }  
		}
		break;
	case AEE_SOUND_PLAY_DONE:
		DisplayOutput (pme,  "Sound: Play done");
		break;
		
	case AEE_SOUND_FAILURE:
		DisplayOutput (pme,  "Sound failure");
		break;
		
	default:
		DisplayOutput (pme,  "Sound: Unknown status");
		break;
	}
}

/*!
 *		@brief:		回调函数
 *		@param:		pUser指向用户的指针
 *		@param:		pCmdNotify标记当前回调状态、类型的结构体指针
 */
static void	MediaCBFun(void * pUser, AEEMediaCmdNotify *pCmdNotify)
{
}

/*!
 *		@brief:		回调函数
 *		@param:		pUser指向用户的指针
 *		@param:		eCBType标记当前状态回调类型
 *		@param:		eStatus标记当前状态信息
 *		@param:		dwParam传递的数据
 */

static void SoundPlayerCBFn(void *pUser, AEESoundPlayerCmd eCBType, AEESoundPlayerStatus eStatus, uint32 dwParam )
{
	CSound* pMe = (CSound*)pUser;
	char szBuf [30] = {0};
	AEESoundPlayerCmdData * pData = (AEESoundPlayerCmdData *) dwParam;
	
	if (pMe == NULL || pMe->pIMenu == NULL || pMe->a.m_pIShell == NULL)
		return;
	
	switch ( eStatus ) {
	
	case AEE_SOUNDPLAYER_SUCCESS:
		if (pData && eCBType == AEE_SOUNDPLAYER_VOLUME_CB) {
			SPRINTF (szBuf, "Current Vol: %u", pData->wVolume); 
			DisplayOutput (pMe, szBuf);
		}
		else if (eCBType == AEE_SOUNDPLAYER_PLAY_CB)
			DisplayOutput (pMe, "Status: Playing");
		else if ((eCBType == AEE_SOUNDPLAYER_STATUS_CB||eCBType==AEE_SOUNDPLAYER_SOUND_CB))
			DisplayOutput (pMe, "Status: Success");
		break;
	case AEE_SOUNDPLAYER_DONE:
		if (pData && eCBType == AEE_SOUNDPLAYER_TIME_CB) {
            SPRINTF (szBuf, "Total (ms): %u", (uint16)pData->dwTotalTime); 
            DisplayOutput (pMe, szBuf);
		}
		else {
            DisplayOutput (pMe, "Status: Stopped");
            pMe->nPlayTime = 0;
		}
		break;
	case AEE_SOUNDPLAYER_AUDIO_SPEC:
		DisplayOutput (pMe, "Status: Playing");
		pMe->nPlayTime = 0;
		break;
	case AEE_SOUNDPLAYER_REWIND:
		pMe->nPlayTime = pData ? pData->dwElapsedTime/1000 : 0;
		SPRINTF (szBuf, "Play Time: %i", pMe->nPlayTime); 
		DisplayOutput (pMe, szBuf);
		DisplayOutput (pMe, "Status: Rewind done");
		break;
	case AEE_SOUNDPLAYER_FFORWARD:
		pMe->nPlayTime = pData ? pData->dwElapsedTime/1000 : 0;
		SPRINTF (szBuf, "Play Time: %i", pMe->nPlayTime); 
		DisplayOutput (pMe, szBuf);
		DisplayOutput (pMe, "Status: FFoward done");
		break;
	case AEE_SOUNDPLAYER_PAUSE:
		pMe->nPlayTime = pData ? pData->dwElapsedTime/1000 : 0;
		SPRINTF (szBuf, "Play Time: %i", pMe->nPlayTime); 
		DisplayOutput (pMe, szBuf);
		DisplayOutput (pMe, "Status: Paused");
		break;
	case AEE_SOUNDPLAYER_RESUME:
		pMe->nPlayTime = pData ? pData->dwElapsedTime/1000 : 0;
		SPRINTF (szBuf, "Play Time: %i", pMe->nPlayTime); 
		DisplayOutput (pMe, szBuf);
		DisplayOutput (pMe, "Status: Resumed");
		break;
	case AEE_SOUNDPLAYER_TEMPO:
		DisplayOutput (pMe, "SetTempo: Success");
		break;
	case AEE_SOUNDPLAYER_TUNE:
		DisplayOutput (pMe, "SetTune: Success");
		break;
	case AEE_SOUNDPLAYER_TICK_UPDATE:
		pMe->nPlayTime++;
		SPRINTF (szBuf, "Play Time: %i", pMe->nPlayTime); 
		DisplayOutput (pMe, szBuf);
		break;
	case AEE_SOUNDPLAYER_FAILURE:
		STRCPY(szBuf, "Player: failure");
        DisplayOutput (pMe, szBuf);
		break;
	case AEE_SOUNDPLAYER_ABORTED:
		pMe->nPlayTime = 0;
		break;
	default:
		DisplayOutput (pMe, "Player: Unknown status");
		break;
   }
}


/*!
 *		@brief:		显示状态函数
 *		@para:		pMe指向CSound结构的指针
 *		@para:		pszStr指向要显示的字符串的指针
 */

static void DisplayOutput(CSound * pMe, char *pszStr)
{
	AECHAR * pszBuf = NULL;
	AEEFont font = AEE_FONT_NORMAL;

	IDISPLAY_ClearScreen(pMe->a.m_pIDisplay);
	
	if ((pszBuf = (AECHAR *)MALLOC(200)) == NULL)
		return;
	
	STR_TO_WSTR ((char *)pszStr, pszBuf, 200);
	
	IDISPLAY_DrawText(pMe->a.m_pIDisplay, AEE_FONT_NORMAL, pszBuf,-1, 0, 0, NULL, IDF_ALIGN_CENTER);
	IDISPLAY_Update(pMe->a.m_pIDisplay);

	FREE (pszBuf);
	return;   
}

/*!
 *		@brief:		建立菜单函数
 *		@para:		pMe指向CSound结构的指针
 */

static void BuildMainMenu(CSound *pMe)
{
	AEERect rect;
	AEEDeviceInfo di;
	AECHAR szBuf[100];
	
	if (pMe == NULL || pMe->pIMenu == NULL || pMe->a.m_pIShell == NULL)
		return;
	
	//设置标题 
	STR_TO_WSTR("ISound Examples", szBuf, sizeof(szBuf));
	IMENUCTL_SetTitle(pMe->pIMenu, NULL, 0, szBuf);
	
	//设置菜单矩形
	ISHELL_GetDeviceInfo(pMe->a.m_pIShell,&di);
	rect.x = 0;
	rect.y = 0;
	rect.dx = di.cxScreen;
	rect.dy = di.cyScreen;
	IMENUCTL_SetRect(pMe->pIMenu, &rect);  
	
	//给菜单加子项目
	
	STR_TO_WSTR("1. GetInfo", szBuf, sizeof(szBuf));
	IMENUCTL_AddItem(pMe->pIMenu, 0, 0, USAGE_GET, szBuf, 0);
	
	STR_TO_WSTR("2. SetDevice", szBuf, sizeof(szBuf));
	IMENUCTL_AddItem(pMe->pIMenu, 0, 0, USAGE_SETDEVICE, szBuf, 0);
	
	STR_TO_WSTR("3. PlayTone", szBuf, sizeof(szBuf));
	IMENUCTL_AddItem(pMe->pIMenu, 0, 0, USAGE_PLAYTONE, szBuf, 0);
	
	STR_TO_WSTR("4. PlayToneList", szBuf, sizeof(szBuf));
	IMENUCTL_AddItem(pMe->pIMenu, 0, 0, USAGE_PLAYTONELIST, szBuf, 0);
	
	STR_TO_WSTR("5. PlayFreqTone", szBuf, sizeof(szBuf));
	IMENUCTL_AddItem(pMe->pIMenu, 0, 0, USAGE_PLAYFREQTONE, szBuf, 0);
	
	STR_TO_WSTR("6. Vibrate", szBuf, sizeof(szBuf));
	IMENUCTL_AddItem(pMe->pIMenu, 0, 0, USAGE_VIBRATE, szBuf, 0);
	
	STR_TO_WSTR("7. SetVolumeUp", szBuf, sizeof(szBuf));
	IMENUCTL_AddItem(pMe->pIMenu, 0, 0, USAGE_SETVOLUMEUP, szBuf, 0);	
	
	STR_TO_WSTR("8. SetVolumeDown", szBuf, sizeof(szBuf));
	IMENUCTL_AddItem(pMe->pIMenu, 0, 0, USAGE_SETVOLUMEDOWN, szBuf, 0);	
	
	STR_TO_WSTR("9. GetVolume", szBuf, sizeof(szBuf));
	IMENUCTL_AddItem(pMe->pIMenu, 0, 0, USAGE_GETVOLUME, szBuf, 0);	

	STR_TO_WSTR("10. IShellBeep", szBuf, sizeof(szBuf));
	IMENUCTL_AddItem(pMe->pIMenu, 0, 0, USAGE_BEEP, szBuf, 0);	

	STR_TO_WSTR("11. Play mp3", szBuf, sizeof(szBuf));
	IMENUCTL_AddItem(pMe->pIMenu, 0, 0, USAGE_PLAYMP3, szBuf, 0);
	
	STR_TO_WSTR("12. Pause music", szBuf, sizeof(szBuf));
	IMENUCTL_AddItem(pMe->pIMenu, 0, 0, USAGE_PAUSE, szBuf, 0);

	STR_TO_WSTR("13. Continue music", szBuf, sizeof(szBuf));
	IMENUCTL_AddItem(pMe->pIMenu, 0, 0, USAGE_RESUME, szBuf, 0);
	
	STR_TO_WSTR("14. Stop music", szBuf, sizeof(szBuf));
	IMENUCTL_AddItem(pMe->pIMenu, 0, 0, USAGE_STOP, szBuf, 0);

	STR_TO_WSTR("15. FastForward", szBuf, sizeof(szBuf));
	IMENUCTL_AddItem(pMe->pIMenu, 0, 0, USAGE_FORWARD, szBuf, 0);

	STR_TO_WSTR("16. Rewind", szBuf, sizeof(szBuf));
	IMENUCTL_AddItem(pMe->pIMenu, 0, 0, USAGE_REWIND, szBuf, 0);
	
	STR_TO_WSTR("17. Play MIDI", szBuf, sizeof(szBuf));
	IMENUCTL_AddItem(pMe->pIMenu, 0, 0, USAGE_PLAYMIDI, szBuf, 0);

	STR_TO_WSTR("18. Play QCP", szBuf, sizeof(szBuf));
	IMENUCTL_AddItem(pMe->pIMenu, 0, 0, USAGE_PLAYQCP, szBuf, 0);

	STR_TO_WSTR("19. MediaPlay", szBuf, sizeof(szBuf));
	IMENUCTL_AddItem(pMe->pIMenu, 0, 0, USAGE_MEDIAPLAY, szBuf, 0);

	STR_TO_WSTR("20. MediaStop", szBuf, sizeof(szBuf));
	IMENUCTL_AddItem(pMe->pIMenu, 0, 0, USAGE_MEDIASTOP, szBuf, 0);
	
	STR_TO_WSTR("21. MediaPause", szBuf, sizeof(szBuf));
	IMENUCTL_AddItem(pMe->pIMenu, 0, 0, USAGE_MEDIAPAUSE, szBuf, 0);

	STR_TO_WSTR("22. MediaResume", szBuf, sizeof(szBuf));
	IMENUCTL_AddItem(pMe->pIMenu, 0, 0, USAGE_MEDIARESUME, szBuf, 0);

	//把菜单激活
	IMENUCTL_SetActive(pMe->pIMenu,TRUE);
}

/*!
 *		@brief:		执行菜单中命令的函数
 *		@para:		pMe指向CSound结构的指针
 *		@para:		wParam命令编号数据
 */

void ExecuteCommand(CSound *pme , int16 wParam)
{
	IMENUCTL_SetActive(pme->pIMenu , FALSE);
	IDISPLAY_ClearScreen(pme->a.m_pIDisplay);
	SoundPlay(pme , wParam);
}

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