📄 sound.c
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ISHELL_Beep(pme->a.m_pIShell, BEEP_ERROR, TRUE);
ISHELL_Beep(pme->a.m_pIShell, BEEP_VIBRATE_ALERT, FALSE);
ISHELL_Beep(pme->a.m_pIShell, BEEP_VIBRATE_ALERT, TRUE);
ISHELL_Beep(pme->a.m_pIShell, BEEP_VIBRATE_REMIND, FALSE);
ISHELL_Beep(pme->a.m_pIShell, BEEP_VIBRATE_REMIND, TRUE);
DisplayOutput (pme, "Sound: Successful");
return TRUE;
//播放mp3
case USAGE_PLAYMP3:
Info.pData = "mp3.mp3";
ISOUNDPLAYER_SetInfo(pme->pISoundPlayer, &Info);
ISOUNDPLAYER_Play(pme->pISoundPlayer);
return TRUE;
//暂停播放
case USAGE_PAUSE:
ISOUNDPLAYER_Pause(pme->pISoundPlayer);
return TRUE;
//恢复播放
case USAGE_RESUME:
ISOUNDPLAYER_Resume(pme->pISoundPlayer);
return TRUE;
//停止播放
case USAGE_STOP:
ISOUNDPLAYER_Stop(pme->pISoundPlayer);
return TRUE;
//快进
case USAGE_FORWARD:
ISOUNDPLAYER_FastForward(pme->pISoundPlayer, 5000);
return TRUE;
//回退
case USAGE_REWIND:
ISOUNDPLAYER_Rewind(pme->pISoundPlayer, 5000);
return TRUE;
//播放MIDI
case USAGE_PLAYMIDI:
Info.pData = "midi.mid";
ISOUNDPLAYER_SetInfo(pme->pISoundPlayer, &Info);
ISOUNDPLAYER_Play(pme->pISoundPlayer);
return TRUE;
//播放QCP
case USAGE_PLAYQCP:
Info.pData = "qcp.qcp";
ISOUNDPLAYER_SetInfo(pme->pISoundPlayer, &Info);
ISOUNDPLAYER_Play(pme->pISoundPlayer);
return TRUE;
//使用IMedia接口进行播放
case USAGE_MEDIAPLAY:
IMEDIA_SetMediaData(pme->pIMedia, &mediadata);
//IMEDIA_SetMediaParm(pme->pIMedia, MMD_FILE_NAME, "mp3.mp3", 0);
IMEDIA_Play(pme->pIMedia);
return TRUE;
//IMedia接口停止播放
case USAGE_MEDIASTOP:
IMEDIA_Stop(pme->pIMedia);
return TRUE;
//IMedia接口暂停播放
case USAGE_MEDIAPAUSE:
IMEDIA_Pause(pme->pIMedia);
return TRUE;
//IMedia接口恢复播放
case USAGE_MEDIARESUME:
IMEDIA_Resume(pme->pIMedia);
return TRUE;
default:
break;
}
return FALSE;
}
/*!
* @brief: 回调函数
* @para: puser指向用户的指针
* @para: eCBType标记当前状态回调类型
* @para: eStatus标记当前状态信息
* @para: dwParam传递的数据
*/
static void SoundCBFun(void *pUser, AEESoundCmd eCBType, AEESoundStatus eStatus, uint32 dwParam)
{
CSound *pme = (CSound*)pUser;
char szBuf [30] = {0};
AEESoundCmdData * pData = (AEESoundCmdData *) dwParam;
if ( pme == NULL )
return;
switch ( eStatus ) {
case AEE_SOUND_SUCCESS:
{
if (eCBType == AEE_SOUND_VOLUME_CB)
{
uint16 wVol = 0;
if (pData) {
wVol = pData->wVolume;
}
SPRINTF (szBuf, "Current Vol: %u", wVol);
DisplayOutput (pme, szBuf);
}
else
{
DisplayOutput (pme, "Sound: Successful");
}
}
break;
case AEE_SOUND_PLAY_DONE:
DisplayOutput (pme, "Sound: Play done");
break;
case AEE_SOUND_FAILURE:
DisplayOutput (pme, "Sound failure");
break;
default:
DisplayOutput (pme, "Sound: Unknown status");
break;
}
}
/*!
* @brief: 回调函数
* @param: pUser指向用户的指针
* @param: pCmdNotify标记当前回调状态、类型的结构体指针
*/
static void MediaCBFun(void * pUser, AEEMediaCmdNotify *pCmdNotify)
{
}
/*!
* @brief: 回调函数
* @param: pUser指向用户的指针
* @param: eCBType标记当前状态回调类型
* @param: eStatus标记当前状态信息
* @param: dwParam传递的数据
*/
static void SoundPlayerCBFn(void *pUser, AEESoundPlayerCmd eCBType, AEESoundPlayerStatus eStatus, uint32 dwParam )
{
CSound* pMe = (CSound*)pUser;
char szBuf [30] = {0};
AEESoundPlayerCmdData * pData = (AEESoundPlayerCmdData *) dwParam;
if (pMe == NULL || pMe->pIMenu == NULL || pMe->a.m_pIShell == NULL)
return;
switch ( eStatus ) {
case AEE_SOUNDPLAYER_SUCCESS:
if (pData && eCBType == AEE_SOUNDPLAYER_VOLUME_CB) {
SPRINTF (szBuf, "Current Vol: %u", pData->wVolume);
DisplayOutput (pMe, szBuf);
}
else if (eCBType == AEE_SOUNDPLAYER_PLAY_CB)
DisplayOutput (pMe, "Status: Playing");
else if ((eCBType == AEE_SOUNDPLAYER_STATUS_CB||eCBType==AEE_SOUNDPLAYER_SOUND_CB))
DisplayOutput (pMe, "Status: Success");
break;
case AEE_SOUNDPLAYER_DONE:
if (pData && eCBType == AEE_SOUNDPLAYER_TIME_CB) {
SPRINTF (szBuf, "Total (ms): %u", (uint16)pData->dwTotalTime);
DisplayOutput (pMe, szBuf);
}
else {
DisplayOutput (pMe, "Status: Stopped");
pMe->nPlayTime = 0;
}
break;
case AEE_SOUNDPLAYER_AUDIO_SPEC:
DisplayOutput (pMe, "Status: Playing");
pMe->nPlayTime = 0;
break;
case AEE_SOUNDPLAYER_REWIND:
pMe->nPlayTime = pData ? pData->dwElapsedTime/1000 : 0;
SPRINTF (szBuf, "Play Time: %i", pMe->nPlayTime);
DisplayOutput (pMe, szBuf);
DisplayOutput (pMe, "Status: Rewind done");
break;
case AEE_SOUNDPLAYER_FFORWARD:
pMe->nPlayTime = pData ? pData->dwElapsedTime/1000 : 0;
SPRINTF (szBuf, "Play Time: %i", pMe->nPlayTime);
DisplayOutput (pMe, szBuf);
DisplayOutput (pMe, "Status: FFoward done");
break;
case AEE_SOUNDPLAYER_PAUSE:
pMe->nPlayTime = pData ? pData->dwElapsedTime/1000 : 0;
SPRINTF (szBuf, "Play Time: %i", pMe->nPlayTime);
DisplayOutput (pMe, szBuf);
DisplayOutput (pMe, "Status: Paused");
break;
case AEE_SOUNDPLAYER_RESUME:
pMe->nPlayTime = pData ? pData->dwElapsedTime/1000 : 0;
SPRINTF (szBuf, "Play Time: %i", pMe->nPlayTime);
DisplayOutput (pMe, szBuf);
DisplayOutput (pMe, "Status: Resumed");
break;
case AEE_SOUNDPLAYER_TEMPO:
DisplayOutput (pMe, "SetTempo: Success");
break;
case AEE_SOUNDPLAYER_TUNE:
DisplayOutput (pMe, "SetTune: Success");
break;
case AEE_SOUNDPLAYER_TICK_UPDATE:
pMe->nPlayTime++;
SPRINTF (szBuf, "Play Time: %i", pMe->nPlayTime);
DisplayOutput (pMe, szBuf);
break;
case AEE_SOUNDPLAYER_FAILURE:
STRCPY(szBuf, "Player: failure");
DisplayOutput (pMe, szBuf);
break;
case AEE_SOUNDPLAYER_ABORTED:
pMe->nPlayTime = 0;
break;
default:
DisplayOutput (pMe, "Player: Unknown status");
break;
}
}
/*!
* @brief: 显示状态函数
* @para: pMe指向CSound结构的指针
* @para: pszStr指向要显示的字符串的指针
*/
static void DisplayOutput(CSound * pMe, char *pszStr)
{
AECHAR * pszBuf = NULL;
AEEFont font = AEE_FONT_NORMAL;
IDISPLAY_ClearScreen(pMe->a.m_pIDisplay);
if ((pszBuf = (AECHAR *)MALLOC(200)) == NULL)
return;
STR_TO_WSTR ((char *)pszStr, pszBuf, 200);
IDISPLAY_DrawText(pMe->a.m_pIDisplay, AEE_FONT_NORMAL, pszBuf,-1, 0, 0, NULL, IDF_ALIGN_CENTER);
IDISPLAY_Update(pMe->a.m_pIDisplay);
FREE (pszBuf);
return;
}
/*!
* @brief: 建立菜单函数
* @para: pMe指向CSound结构的指针
*/
static void BuildMainMenu(CSound *pMe)
{
AEERect rect;
AEEDeviceInfo di;
AECHAR szBuf[100];
if (pMe == NULL || pMe->pIMenu == NULL || pMe->a.m_pIShell == NULL)
return;
//设置标题
STR_TO_WSTR("ISound Examples", szBuf, sizeof(szBuf));
IMENUCTL_SetTitle(pMe->pIMenu, NULL, 0, szBuf);
//设置菜单矩形
ISHELL_GetDeviceInfo(pMe->a.m_pIShell,&di);
rect.x = 0;
rect.y = 0;
rect.dx = di.cxScreen;
rect.dy = di.cyScreen;
IMENUCTL_SetRect(pMe->pIMenu, &rect);
//给菜单加子项目
STR_TO_WSTR("1. GetInfo", szBuf, sizeof(szBuf));
IMENUCTL_AddItem(pMe->pIMenu, 0, 0, USAGE_GET, szBuf, 0);
STR_TO_WSTR("2. SetDevice", szBuf, sizeof(szBuf));
IMENUCTL_AddItem(pMe->pIMenu, 0, 0, USAGE_SETDEVICE, szBuf, 0);
STR_TO_WSTR("3. PlayTone", szBuf, sizeof(szBuf));
IMENUCTL_AddItem(pMe->pIMenu, 0, 0, USAGE_PLAYTONE, szBuf, 0);
STR_TO_WSTR("4. PlayToneList", szBuf, sizeof(szBuf));
IMENUCTL_AddItem(pMe->pIMenu, 0, 0, USAGE_PLAYTONELIST, szBuf, 0);
STR_TO_WSTR("5. PlayFreqTone", szBuf, sizeof(szBuf));
IMENUCTL_AddItem(pMe->pIMenu, 0, 0, USAGE_PLAYFREQTONE, szBuf, 0);
STR_TO_WSTR("6. Vibrate", szBuf, sizeof(szBuf));
IMENUCTL_AddItem(pMe->pIMenu, 0, 0, USAGE_VIBRATE, szBuf, 0);
STR_TO_WSTR("7. SetVolumeUp", szBuf, sizeof(szBuf));
IMENUCTL_AddItem(pMe->pIMenu, 0, 0, USAGE_SETVOLUMEUP, szBuf, 0);
STR_TO_WSTR("8. SetVolumeDown", szBuf, sizeof(szBuf));
IMENUCTL_AddItem(pMe->pIMenu, 0, 0, USAGE_SETVOLUMEDOWN, szBuf, 0);
STR_TO_WSTR("9. GetVolume", szBuf, sizeof(szBuf));
IMENUCTL_AddItem(pMe->pIMenu, 0, 0, USAGE_GETVOLUME, szBuf, 0);
STR_TO_WSTR("10. IShellBeep", szBuf, sizeof(szBuf));
IMENUCTL_AddItem(pMe->pIMenu, 0, 0, USAGE_BEEP, szBuf, 0);
STR_TO_WSTR("11. Play mp3", szBuf, sizeof(szBuf));
IMENUCTL_AddItem(pMe->pIMenu, 0, 0, USAGE_PLAYMP3, szBuf, 0);
STR_TO_WSTR("12. Pause music", szBuf, sizeof(szBuf));
IMENUCTL_AddItem(pMe->pIMenu, 0, 0, USAGE_PAUSE, szBuf, 0);
STR_TO_WSTR("13. Continue music", szBuf, sizeof(szBuf));
IMENUCTL_AddItem(pMe->pIMenu, 0, 0, USAGE_RESUME, szBuf, 0);
STR_TO_WSTR("14. Stop music", szBuf, sizeof(szBuf));
IMENUCTL_AddItem(pMe->pIMenu, 0, 0, USAGE_STOP, szBuf, 0);
STR_TO_WSTR("15. FastForward", szBuf, sizeof(szBuf));
IMENUCTL_AddItem(pMe->pIMenu, 0, 0, USAGE_FORWARD, szBuf, 0);
STR_TO_WSTR("16. Rewind", szBuf, sizeof(szBuf));
IMENUCTL_AddItem(pMe->pIMenu, 0, 0, USAGE_REWIND, szBuf, 0);
STR_TO_WSTR("17. Play MIDI", szBuf, sizeof(szBuf));
IMENUCTL_AddItem(pMe->pIMenu, 0, 0, USAGE_PLAYMIDI, szBuf, 0);
STR_TO_WSTR("18. Play QCP", szBuf, sizeof(szBuf));
IMENUCTL_AddItem(pMe->pIMenu, 0, 0, USAGE_PLAYQCP, szBuf, 0);
STR_TO_WSTR("19. MediaPlay", szBuf, sizeof(szBuf));
IMENUCTL_AddItem(pMe->pIMenu, 0, 0, USAGE_MEDIAPLAY, szBuf, 0);
STR_TO_WSTR("20. MediaStop", szBuf, sizeof(szBuf));
IMENUCTL_AddItem(pMe->pIMenu, 0, 0, USAGE_MEDIASTOP, szBuf, 0);
STR_TO_WSTR("21. MediaPause", szBuf, sizeof(szBuf));
IMENUCTL_AddItem(pMe->pIMenu, 0, 0, USAGE_MEDIAPAUSE, szBuf, 0);
STR_TO_WSTR("22. MediaResume", szBuf, sizeof(szBuf));
IMENUCTL_AddItem(pMe->pIMenu, 0, 0, USAGE_MEDIARESUME, szBuf, 0);
//把菜单激活
IMENUCTL_SetActive(pMe->pIMenu,TRUE);
}
/*!
* @brief: 执行菜单中命令的函数
* @para: pMe指向CSound结构的指针
* @para: wParam命令编号数据
*/
void ExecuteCommand(CSound *pme , int16 wParam)
{
IMENUCTL_SetActive(pme->pIMenu , FALSE);
IDISPLAY_ClearScreen(pme->a.m_pIDisplay);
SoundPlay(pme , wParam);
}
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