📄 lighting.h
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#ifndef LIGHTING_H
#define LIGHTING_H
/*=================================================================================
FILE: lighting.h
DESCRIPTION: This is the header file for the lighting tutorials, containing
lighting specific data and function prototypes.
Copyright (c) 1999-2003 QUALCOMM Incorporated.
All Rights Reserved.
QUALCOMM Proprietary/GTDR
=================================================================================*/
#include "tutori3d.h"
/* Public functions */
boolean TutorI3D_InitLightingScreen(TutorI3D* pMe);
boolean TutorI3D_DrawLightingMenu(TutorI3D* pMe);
boolean TutorI3D_LightingHandleEvent(TutorI3D* pMe, AEEEvent event,
uint16 wParam, uint32 dwParam);
void LightingDirectionColorManipulateBuf(TutorI3D* pMe);
void LightingMaterialManipulateBuf(TutorI3D* pMe);
#define LIGHT_DIRECTION_UNIT 256
#define LIGHT_COLOR_UNIT 1
#define MATERIAL_UNIT 1
#endif
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