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📄 lighting.h

📁 用brew开发3D的例程
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#ifndef LIGHTING_H
#define LIGHTING_H

/*=================================================================================
FILE:       lighting.h

DESCRIPTION: This is the header file for the lighting tutorials, containing
			 lighting specific data and function prototypes.
                        
           
         
        Copyright (c) 1999-2003 QUALCOMM Incorporated.
               All Rights Reserved.
            QUALCOMM Proprietary/GTDR
=================================================================================*/

#include "tutori3d.h"


/* Public functions */
boolean TutorI3D_InitLightingScreen(TutorI3D* pMe);
boolean TutorI3D_DrawLightingMenu(TutorI3D* pMe);
boolean TutorI3D_LightingHandleEvent(TutorI3D* pMe, AEEEvent event, 
											uint16 wParam, uint32 dwParam);


void LightingDirectionColorManipulateBuf(TutorI3D* pMe);
void LightingMaterialManipulateBuf(TutorI3D* pMe);

#define LIGHT_DIRECTION_UNIT 256
#define LIGHT_COLOR_UNIT	 1

#define MATERIAL_UNIT		 1

#endif

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