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📄 model.h

📁 用brew开发3D的例程
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#ifndef MODEL_H
#define MODEL_H


/*=================================================================================
FILE:       model.h

DESCRIPTION: This is the header file for the model.c source file, and contains
			 data and prototypes for the model functions of TutorI3D. 
			 
                        
           
         
        Copyright (c) 1999-2003 QUALCOMM Incorporated.
               All Rights Reserved.
            QUALCOMM Proprietary/GTDR
=================================================================================*/


#include "tutori3d.h"


int Obj_GetTriNorm(TutorI3D* p3D, ObjType *Model);
boolean Obj_RenderObj( TutorI3D *p3D, ObjType *Model, const AEE3DTransformMatrix *p,
					boolean withLight);
void Obj_FreeObj( ObjType *Model );


ObjType* Obj_BuildAxisModel( TutorI3D *pMe );
ObjType* Obj_BuildCubeModel( TutorI3D *pMe );
ObjType *Obj_BuildSphereModel( TutorI3D *pMe );


#ifndef ALIGN4
#define ALIGN4( i ) (((i) + 3) & ~3)
#endif
#define MODEL_SCALE_DIV_1K      3000
#define MODEL_SCALE     (MODEL_SCALE_DIV_1K * 1024)




#endif

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