projection.h
来自「用brew开发3D的例程」· C头文件 代码 · 共 36 行
H
36 行
#ifndef PROJECTION_H
#define PROJECTION_H
/*=================================================================================
FILE: projection.h
DESCRIPTION: This is the header file for the projection tutorials, containing
projection specific data and function prototypes.
Copyright (c) 1999-2003 QUALCOMM Incorporated.
All Rights Reserved.
QUALCOMM Proprietary/GTDR
=================================================================================*/
#include "tutori3d.h"
boolean TutorI3D_InitProjectionScreen(TutorI3D* pMe);
boolean TutorI3D_DrawProjectionMenu(TutorI3D* pMe);
boolean TutorI3D_ProjectionHandleEvent(TutorI3D* pMe, AEEEvent event,
uint16 wParam, uint32 dwParam);
void ProjectionFocalManipulateBuf(TutorI3D* pMe);
void ProjectionViewDepthManipulateBuf(TutorI3D* pMe);
void ProjectionScreenMapManipulateBuf(TutorI3D* pMe);
void ProjectionClipRectManipulateBuf(TutorI3D* pMe);
#define SCALE_UNIT 16
#endif
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