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📄 projection.h

📁 用brew开发3D的例程
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#ifndef PROJECTION_H
#define PROJECTION_H

/*=================================================================================
FILE:       projection.h

DESCRIPTION: This is the header file for the projection tutorials, containing
			 projection specific data and function prototypes.
                        
           
         
        Copyright (c) 1999-2003 QUALCOMM Incorporated.
               All Rights Reserved.
            QUALCOMM Proprietary/GTDR
=================================================================================*/


#include "tutori3d.h"

boolean TutorI3D_InitProjectionScreen(TutorI3D* pMe);
boolean TutorI3D_DrawProjectionMenu(TutorI3D* pMe);
boolean TutorI3D_ProjectionHandleEvent(TutorI3D* pMe, AEEEvent event, 
									 uint16 wParam, uint32 dwParam);


void ProjectionFocalManipulateBuf(TutorI3D* pMe);
void ProjectionViewDepthManipulateBuf(TutorI3D* pMe);
void ProjectionScreenMapManipulateBuf(TutorI3D* pMe);
void ProjectionClipRectManipulateBuf(TutorI3D* pMe);

#define SCALE_UNIT 16


#endif

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