textures_blending.h
来自「用brew开发3D的例程」· C头文件 代码 · 共 37 行
H
37 行
#ifndef TEXTURES_BLENDING_H
#define TEXTURES_BLENDING_H
/*=================================================================================
FILE: textures_blending.h
DESCRIPTION: This is the header file for the textures and blending tutorials,
containing textures and blending specific data and function prototypes.
Copyright (c) 1999-2003 QUALCOMM Incorporated.
All Rights Reserved.
QUALCOMM Proprietary/GTDR
=================================================================================*/
#include "tutori3d.h"
/* Public functions */
boolean TutorI3D_InitTexturesBlendingScreen(TutorI3D* pMe);
boolean TutorI3D_DrawTexturesBlendingMenu(TutorI3D* pMe);
boolean TutorI3D_TexturesBlendingHandleEvent(TutorI3D* pMe, AEEEvent event,
uint16 wParam, uint32 dwParam);
void TexturesBlendingRenderManipulateBuf(TutorI3D* pMe);
void TexturesBlendingAlphaManipulateBuf(TutorI3D* pMe);
void TexturesBlendingPerspectiveManipulateBuf(TutorI3D* pMe);
#define ALPHA_UNIT 1
#endif
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