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📄 textures_blending.h

📁 用brew开发3D的例程
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#ifndef TEXTURES_BLENDING_H
#define TEXTURES_BLENDING_H

/*=================================================================================
FILE:       textures_blending.h

DESCRIPTION: This is the header file for the textures and blending tutorials, 
			 containing textures and blending specific data and function prototypes.
                        
           
         
        Copyright (c) 1999-2003 QUALCOMM Incorporated.
               All Rights Reserved.
            QUALCOMM Proprietary/GTDR
=================================================================================*/



#include "tutori3d.h"


/* Public functions */
boolean TutorI3D_InitTexturesBlendingScreen(TutorI3D* pMe);
boolean TutorI3D_DrawTexturesBlendingMenu(TutorI3D* pMe);
boolean TutorI3D_TexturesBlendingHandleEvent(TutorI3D* pMe, AEEEvent event, 
											uint16 wParam, uint32 dwParam);


void TexturesBlendingRenderManipulateBuf(TutorI3D* pMe);
void TexturesBlendingAlphaManipulateBuf(TutorI3D* pMe);
void TexturesBlendingPerspectiveManipulateBuf(TutorI3D* pMe);


#define ALPHA_UNIT 1

#endif

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