transform.h
来自「用brew开发3D的例程」· C头文件 代码 · 共 35 行
H
35 行
#ifndef TRANSFORM_H
#define TRANSFORM_H
/*=================================================================================
FILE: transform.h
DESCRIPTION: This is the header file for the transformation tutorials, containing
transformation specific data and function prototypes.
Copyright (c) 1999-2003 QUALCOMM Incorporated.
All Rights Reserved.
QUALCOMM Proprietary/GTDR
=================================================================================*/
#include "tutori3d.h"
/* Public functions */
boolean TutorI3D_InitTransformScreen(TutorI3D* pMe);
boolean TutorI3D_DrawTransformMenu(TutorI3D* pMe);
boolean TutorI3D_TransformHandleEvent(TutorI3D* pMe, AEEEvent event,
uint16 wParam, uint32 dwParam);
void TransformRotateManipulateBuf(TutorI3D* pMe);
void TransformTranslateManipulateBuf(TutorI3D* pMe);
// Transform-->Rotate
#define ROTATE_UNIT 32 // Q12
#define TRANSLATE_UNIT 2 // pixels
#endif
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