📄 basenameappui.cpp
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/*
============================================================================
Name : $(baseName)AppUi.cpp
Author : $(author)
Copyright : $(copyright)
Description : C$(baseName)AppUi implementation
============================================================================
*/
// INCLUDE FILES
#include <avkon.hrh>
#include <aknmessagequerydialog.h>
#include <aknnotewrappers.h>
#include <stringloader.h>
#include <f32file.h>
#include <s32file.h>
#include <$(baseName)_$(uid3).rsg>
#include "$(baseName).hrh"
#include "$(baseName).pan"
#include "$(baseName)Application.h"
#include "$(baseName)AppUi.h"
#include "$(baseName)AppView.h"
// ============================ MEMBER FUNCTIONS ===============================
// -----------------------------------------------------------------------------
// C$(baseName)AppUi::ConstructL()
// Symbian 2nd phase constructor can leave.
// -----------------------------------------------------------------------------
//
void C$(baseName)AppUi::ConstructL()
{
// Initialise app UI with standard value.
BaseConstructL(CAknAppUi::EAknEnableSkin);
// Create view object
iAppView = C$(baseName)AppView::NewL( );
AddViewL( iAppView );
SetDefaultViewL( *iAppView );
//add your code here...
}
// -----------------------------------------------------------------------------
// C$(baseName)AppUi::C$(baseName)AppUi()
// C++ default constructor can NOT contain any code, that might leave.
// -----------------------------------------------------------------------------
//
C$(baseName)AppUi::C$(baseName)AppUi()
{
// No implementation required
iAppView=NULL;
}
// -----------------------------------------------------------------------------
// C$(baseName)AppUi::~C$(baseName)AppUi()
// Destructor.
// -----------------------------------------------------------------------------
//
C$(baseName)AppUi::~C$(baseName)AppUi()
{
//add your code here...
}
// -----------------------------------------------------------------------------
// C$(baseName)AppUi::HandleCommandL()
// Takes care of command handling.
// -----------------------------------------------------------------------------
//
void C$(baseName)AppUi::HandleCommandL( TInt aCommand )
{
switch( aCommand )
{
case EEikCmdExit:
case EAknSoftkeyExit:
Exit();
break;
case EAbout:
{
CAknMessageQueryDialog* dlg = new (ELeave)CAknMessageQueryDialog();
dlg->PrepareLC(R_ABOUT_QUERY_DIALOG);
HBufC* title = iEikonEnv->AllocReadResourceLC(R_ABOUT_DIALOG_TITLE);
dlg->QueryHeading()->SetTextL(*title);
CleanupStack::PopAndDestroy(); //title
HBufC* msg = iEikonEnv->AllocReadResourceLC(R_ABOUT_DIALOG_TEXT);
dlg->SetMessageTextL(*msg);
CleanupStack::PopAndDestroy(); //msg
dlg->RunLD();
}
break;
default:
Panic( E$(baseName)Ui );
break;
}
}
// -----------------------------------------------------------------------------
// Called by the framework when the application status pane
// size is changed. Passes the new client rectangle to the
// AppView
// -----------------------------------------------------------------------------
//
void C$(baseName)AppUi::HandleStatusPaneSizeChange()
{
if(iAppView!=NULL)
iAppView->HandleStatusPaneSizeChange();
}
// End of File
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