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📄 sound.h

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/*	sound.h		(c) Richard Thrippleton	Licensing terms are in the 'LICENSE' file	If that file is not included with this source then permission is not given to use this source in any way whatsoever.*/class sound;struct channel //Used to represent a virtual channel for mixing{	sound* snd; //Sound currently playing	long pntr; //Playing pointer for each sound in queue	int div; //Div factor for each sound};struct SDL_AudioSpec;class sound //A sound in the database{	public:	static const int ISIZE=256; //Maximum index size of sounds	static void init(); //Initialise the sound system datastructures	static void start(); //Start the sound system	static void stop(); //Stop the sound system	static sound* get(int indx); //Returns sound of given index from the database	void play(int div); //Schedules sound to play with given div factor	private:	sound(int self); //Constructor, give self-index of sound	static void callback(void* null,Uint8* bfil,int lfil); //Callback slave for the SDL sound thread	void load(); //Loads sound in from appropriate file	static channel chns[16]; //Virtual channels	static SDL_AudioSpec spec; //Obtained audio device specification	static bool on; //Sound on?	static sound* sounds[ISIZE]; //Playable sound index	int self; //Self-index value of sound	Uint8* buff; //Audio buffer	Uint32 blen; //Buffer length	bool imem; //In memory and loaded?	bool miss; //Sound missing? Keep this as a record and try not to load it again};

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