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game.cc

国外一套很好的游戏代码,款经典的小游戏 希望大家提出宝贵意见 让我们一起进步
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/*	game.cc		(c) Richard Thrippleton	Licensing terms are in the 'LICENSE' file	If that file is not included with this source then permission is not given to use this source in any way whatsoever.*/#include <stdio.h>#include "alliance.h"#include "calc.h"#include "server.h"#include "ship.h"#include "planet.h"#include "frag.h"#include "client.h"#include "ticker.h"#include "error.h"#include "interface.h"#include "camera.h"#include "presence.h"#include "graphic.h"#include "player.h"#include "database.h"#include "os.h"#include "game.h"void game::runheadless() //Run as a headless server{	ticker lreg(24); //Loop regulator	int sdly; //Game saving delay	sdly=0;	lreg.start();	try	{		server::start(false);		try		{			load();		}		catch(error it)		{			alliance::maketerritories();		}		while(true)		{			server::cycle();			ship::simulateall();			frag::simulateall();			ship::behaveall();			planet::shipyards();			lreg.tick();			if(sdly<=0)			{				save();				sdly=3000;			}			sdly--;		}	}	catch(error it)	{		server::stop();		save();		player::purgeall();		ship::purgeall();		planet::purgeall();		frag::purgeall();		throw it;	}}void game::runlocal(){	ticker lreg(24); //Loop regulator	int fdrp; //Frame drop rate	int fcnt; //Frame drop counter	lreg.start();	fcnt=0;	fdrp=100;	try	{		interface::printtomesg(NULL);		server::start(true);		try		{			load();		}		catch(error it)		{			alliance::maketerritories();		}		client::connect("127.0.0.1");		while(true)		{			interface::poll();			presence::controls();			client::flush();			server::cycle();			lreg.tick();			presence::interpolateall();			client::poll();			camera::update();			fcnt+=100;			if(fcnt>=fdrp)			{				fcnt-=fdrp;				camera::render();				interface::render();				presence::render();				graphic::blit();				graphic::clean();			}			ship::simulateall();			frag::simulateall();			ship::behaveall();			planet::shipyards();/*			if(lreg.afps<23)				fdrp++;			if(lreg.afps>23.9 && fdrp>100)				fdrp--;*/		}	}	catch(error it)	{		client::stop();		server::stop();		save();		player::purgeall();		ship::purgeall();		planet::purgeall();		frag::purgeall();		presence::purgeall();		camera::turnoff();		camera::unbind();		interface::printtomesg(NULL);		interface::printtomesg(it.str);	}}void game::runclient(char* host){	ticker lreg(25); //Loop regulator	int fdrp; //Frame drop rate	int fcnt; //Frame drop counter	lreg.start();	fcnt=0;	fdrp=100;	try	{		interface::printtomesg(NULL);		client::connect(host);		while(true)		{			interface::poll();			presence::controls();			client::flush();			lreg.tick();			presence::interpolateall();			client::poll();			camera::update();			fcnt+=100;			if(fcnt>=fdrp)			{				fcnt-=fdrp;				camera::render();				interface::render();				presence::render();				graphic::blit();				graphic::clean();			}			if(lreg.afps<23)				fdrp++;			if(lreg.afps>23.9 && fdrp>100)				fdrp--;		}	}	catch(error it)	{		client::stop();		presence::purgeall();		camera::turnoff();		camera::unbind();		interface::printtomesg(NULL);		interface::printtomesg(it.str);	}}void game::save(){	database::openwriter(os::openpersonal("universe.svd","w"));	planet::saveall();	ship::saveall();	frag::saveall();	player::saveall();	database::closewriter();}void game::load(){	database::openreader(os::openpersonal("universe.svd","r"));	planet::loadall();	ship::loadall();	frag::loadall();	player::loadall();	database::closereader();}

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