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📄 planet.h

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/*	planet.h		(c) Richard Thrippleton	Licensing terms are in the 'LICENSE' file	If that file is not included with this source then permission is not given to use this source in any way whatsoever.*/class sprite;class alliance;class equip;class ship;class graphic;struct cord;class planet //Planet object{	public:	const static int ISIZE=256; //Count of available planets in the index	enum {STAR=0,INHABITED=1,UNINHABITED=2}; //Planetary object types	planet(char* nam,cord put,int typ,alliance* all); //Spawn a new planet	~planet(); //Destructor, resolves dependencies	static void init(); //Initialise datastructures for the planet module	static void purgeall(); //Cleans up and purges planet data, used after a game	static planet* get(int indx); //Return the planet of given index	static planet* pick(alliance* tali); //Pick a random planet of given alliance	static planet* pickally(alliance* tali); //Pick a random planet allied to given alliance	static planet* pickhostile(alliance* tali); //Pick a random planet hostile to given alliance	static bool masslock(cord loc); //Return whether or not given location is mass-locked by planets	static void saveall(); //Save all the planets to the database	static void loadall(); //Load all the planets from the database	static void generatename(char* put); //Generate a planetary name, put it in put	static void shipyards(); //Randomly spawn ships	int interact(char* txt,short cmod,short opr,ship* mshp); //Handles a server request for information/action from this planet, with the given comm mode, operand and player's ship, writing the text into txt and returning the sprite index (-1 if n/a)	void netout(int typ,unsigned char* buf); //Get type of data from planet into a network buffer	int self; //Self index	int spr; //Sprite to display for this	cord loc; //Location	alliance* all; //Alliance	int typ; //Planet type 1:Sun 2:Uninhabited 3:Inhabited	private:	planet(int self); //Constructor, given self index loads the planet from the database	void save(); //Save this planet to the database	void load(); //Load this planet from the database	void shipyard(); //Spawn a ship from the library at this planet	static planet* planets[ISIZE]; //Planets in the index	char nam[65]; //Name	int rot; //Version of sprite to use	equip* sold[8]; //Sold equipment};

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