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来自「国外一套很好的游戏代码,款经典的小游戏 希望大家提出宝贵意见 让我们一起进步」· 代码 · 共 211 行
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211 行
Version 0.4.4Total freeze bug (in network code; local as well as remote) fixedVersion 0.4.3Savegame crash bug fixedUniverse liveliness increasedPotential horrendous lag problem fixedMultiplayer client smoothing improvementVersion 0.4.2Server robustness improvedNew user based login and preservation system for server/savegamesMain view can zoom outFixed lag in inputting chat textFixed input text scrollingMore in-game chat optionsLimited reverse thrustMore comprehensive server loggingEnhanced torpedo physicsFurther optimised graphicsCrash bug involving decloaking fixedFurther anti-lag improvements for client/serverMore AI modificationsPackage namechangeSparc bus error crash fixedPotential cheating bug fixedVersion 0.4.1Compilation bug on some systems fixedBuffer overflow in server fixedMiscellaneous AI behaviour fixesBetter bandwidth utilisation in extreme circumstancesImproved equipment handlingUpdated manualVersion 0.4.0Non-US/English keyboard bug fixedMultiplayer protocol underwent complete re-writeJoining a game now a lot fasterMultiplayer synchronisation bugs entirely fixedCode now -Wall -Werror compliantC++ compilation bugs on some systems fixedCode cleaned up immenselySmaller universeFaster game data and savegame loadingBeam weaponsStandalone serverSimple player 'whois' function in gameVersion 0.3.1Spasmodic text input fixedOne game synchronisation bug (multiplayer) fixedPlanetary marketplace feature restoredMiscellaneous AI fixesVersion 0.3.0Sophisticated multiplayer support; works well over a modemAdaptive client framerateFixed colour bug on >16 bit displaysSmaller savefilesFurther graphical speed optimisationsImproved targetting ergonomicsIn game helpSome features (refueling and other purchases) removed temporarilySlicker interfaceVersion 0.2.1More combat friendly viewingDamage 'juddering'Much improved speed on loading savegamesGraphics routines greatly speeded up for non 8-bit displaysPossible startup deadlock fixedRedesigned combat AINew targetting optionSound toggleMore sound effects'make install' supported and requiredVersion 0.2.0SOUND EFFECTS!Potential buffer overflow in database functions fixedFancier sensor displayMore effective AI cloaking techniqueSee README to increase window sizeVersion 0.1.4-bFPE bug hopefully fixedVersion 0.1.4Equipment upgrades availablePhaser targetting problem solved; see README_Savegames_ implementedBattle damage (and repairs)Subtle tweaks to make battle more funDead ship resurrection bug fixedVersion 0.1.3Improved graphics for planets and some shipsStar systems better defendedCloaking not quite so effectiveElite style 'mass lock' prevents warping out near planetsRolling demo at startBeginnings of an economy and actually useful planetsAllies won't take so well to being fired onImproved phaser targettingMuch better teamwork from fleetsPiracy is now an option, once you disable a vesselMore ergonomic keys. See the readme for detailsSlight starscape improvementsVersion 0.1.2Now have x86 testers, so expect much fewer crash bugsFixed direction-finder jittering bugImproved combat AI (less predictable)Denser populationMore polished game initialisationMore sensible shooting angles (see Bird of prey)Slightly more forgiving torpedoesThemed communicationsFleet commandsKlingons are _allies_ now, don't forget!Slightly better planet namesSome prettied up graphicsMuch better background starsVersion 0.1.1Wrong distribution of inhabited planets. Fixed.More behavioural patterns; commuting, invasions, fleets, cowardiceShield control (they take up energy)Maneuvering takes up powerSmaller universe for faster travelTypesetting bug fixedCloakingFinite fuel_Potential_ division by 0 error trappedVersion 0.1.0Even better explosions!Code overhauled for neatness (BIG job)Auto-navigationMore starships and weaponsMAJOR division by 0 error trapped (thanks Idan!)...though some may remainQuicker graphics and font algorithmsMore appropriate viewer orientationMore sophisticated scanner displayKey repeat fixedFramerate monitor; should get about 24A whole universe out there....Easily variable screen layout (see layout.h)Version 0.0.5Improved interface Datafiles much more intuitivePlanetsBetter damage algorithmsWarp speedImproved enemy movementScannersBetter explosionsVersion 0.0.4I do believe that this version will compile on BeOS; all credit to Eugenia at BeNews. Photon torpedoes are now available and rather good; 'z' will ripple them off. I've redone some of the graphics; the ships were looking rather shabby previously. Also the resolution has gone back down to 600x400 for speed considerations. Code has been tidied up a little, subdividing mammoth functions down to smaller sub-functions. Also using my own optimised square root function. AI vastly improved with respect to movement. Please note that the runabouts that hide outside of your phaser arcs and blatter you from above are a _feature_ and not a bug!Version 0.0.3A bit of combat, finally! 'Space' will fire your weapons off. Enemy AI and weapons targetting is now pretty mean. Prepare to get walloped pretty good. I've made some rather good looking detonations as well. A sensor display, and also some indicator bars. Red for shields, Green for power levels. 't' should flip the target, though I think that's a little buggy. Plus, the display has been expanded to 800x600. If you get a long stream of "-"s on the console, this means you have frame rate underrun.Version 0.0.2A lot of tidier code, and user transparent improvements. This includes functions that save out and load objects from files, rather than the tedious variable defines I had to do before. Much improved auto-pilot. Rather nasty memory overrun that I noticed when loading more than one sprite; look in the 0.0.1 'ship' definition and see that I expanded the rotations from 18 to 36 but left something behind...... Some rudimentary weapons fire that doesn't do much. Looks pretty though.Version 0.0.1Just establishes a basic 'ship' object only environment, demonstrating graphics, user control and a slightly shabby autopilot. Not really playable in any fashion. You can use the cursors.
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