frag.cc
来自「国外一套很好的游戏代码,款经典的小游戏 希望大家提出宝贵意见 让我们一起进步」· CC 代码 · 共 265 行
CC
265 行
/* frag.cc (c) Richard Thrippleton Licensing terms are in the 'LICENSE' file If that file is not included with this source then permission is not given to use this source in any way whatsoever.*/#include <signal.h>#include <SDL.h>#include "calc.h"#include "database.h"#include "error.h"#include "ship.h"#include "planet.h"#include "protocol.h"#include "frag.h"frag::frag(cord loc,int typ,short spr,short col,ship* trg,ship* own,vect mov,short rot,short pow,short trck,short rng){ self=-1; for(int i=0,j=0;i<50;i++) { j=calc::rnd(ISIZE); if(!frags[j]) { self=j; break; } } if(self==-1) throw error("No free slots for frag"); frags[self]=this; this->loc=loc; this->typ=typ; this->spr=spr; this->col=col; this->trg=trg; this->own=own; this->mov=mov; this->rot=rot; this->pow=pow; this->trck=trck; this->rng=rng;}frag::~frag(){ if(self!=-1) frags[self]=NULL;}void frag::init(){ for(int i=0;i<ISIZE;i++) frags[i]=NULL;}void frag::purgeall(){ for(int i=0;i<ISIZE;i++) if(frags[i]) delete frags[i];}void frag::simulateall(){ for(int i=0;i<ISIZE;i++) { if(frags[i]) frags[i]->physics(); if(frags[i] && frags[i]->trg) frags[i]->home(); } }void frag::notifydelete(ship* tshp){ for(int i=0;i<ISIZE;i++) { if(frags[i]) { if(frags[i]->trg==tshp) frags[i]->trg=NULL; if(frags[i]->own==tshp) frags[i]->own=NULL; } }}void frag::saveall(){ char obsc[33]; //Object name scratchpad for(int i=0;i<ISIZE;i++) { sprintf(obsc,"Frag%hd",i); if(frags[i]) { database::putobject(obsc); frags[i]->save(); } }}void frag::loadall(){ for(int i=0;i<ISIZE;i++) { try { new frag(i); } catch(error it) { } }}frag* frag::get(int indx){ if(indx>=0 && indx<ISIZE) if(frags[indx]) return frags[indx]; else return NULL; else return NULL;}void frag::netout(int typ,unsigned char* buf){ buf[0]=typ; buf+=1; calc::inttodat(frag2pres(self),buf); buf+=2; switch(typ) { case SERV_NEW: *buf=PT_FRAG; buf+=1; if(col>=0) calc::inttodat(-col,buf); else calc::inttodat(spr,buf); buf+=2; if(own) calc::inttodat(ship2pres(own->self),buf); else calc::inttodat(-1,buf); break; case SERV_UPD: calc::longtodat(loc.x,buf); buf+=4; calc::longtodat(loc.y,buf); buf+=4; calc::longtodat(mov.xx,buf); buf+=4; calc::longtodat(mov.yy,buf); buf+=4; calc::inttodat(rot*10,buf); buf+=2; *buf=0; buf+=1; *buf=100; buf+=1; break; }}frag::frag(int self){ char obsc[16]; //Object name scratchpad this->self=-1; sprintf(obsc,"Frag%hd",self); database::switchobj(obsc); load(); this->self=self; frags[self]=this;}void frag::physics(){ rng--; if(rng<1) { delete this; return; } if(typ==2) rot=(rot+3)%36; if(trg && (typ==1 || typ==2)) { if(trg->colldetect(loc,mov)) { trg->hit(pow,loc,mov,own); delete this; return; } } loc.x+=mov.xx; loc.y+=mov.yy;}void frag::home(){ vect trv; //Target vector pol trp; //Target polar trv.xx=((trg->loc.x+trg->mov.xx)-(loc.x+mov.xx)); trv.yy=((trg->loc.y+trg->mov.yy)-(loc.y+mov.yy)); trp=trv.topol(); //Enforce acceleration restriction if(trp.rad>trck) trp.rad=trck; trv=trp.tovect(); mov.xx+=trv.xx; mov.yy+=trv.yy;}void frag::save(){ database::putvalue("Type",typ); database::putvalue("Sprite",spr); database::putvalue("Colour",col); if(trg) database::putvalue("Target",trg->self); if(own) database::putvalue("Owner",own->self); database::putvalue("XLoc",loc.x); database::putvalue("YLoc",loc.y); database::putvalue("XVect",mov.xx); database::putvalue("YVect",mov.yy); database::putvalue("Rotation",rot); database::putvalue("Power",pow); database::putvalue("Tracking",trck); database::putvalue("Range",rng);}void frag::load(){ typ=database::getvalue("Type"); spr=database::getvalue("Sprite"); col=database::getvalue("Colour"); trg=ship::get(database::getvalue("Target")); own=ship::get(database::getvalue("Owner")); loc.x=database::getvalue("XLoc"); loc.y=database::getvalue("YLoc"); mov.xx=database::getvalue("XVect"); mov.yy=database::getvalue("YVect"); rot=database::getvalue("Rotation"); pow=database::getvalue("Power"); trck=database::getvalue("Tracking"); rng=database::getvalue("Range");}frag* frag::frags[ISIZE];
⌨️ 快捷键说明
复制代码Ctrl + C
搜索代码Ctrl + F
全屏模式F11
增大字号Ctrl + =
减小字号Ctrl + -
显示快捷键?