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📄 patch

📁 国外一套很好的游戏代码,款经典的小游戏 希望大家提出宝贵意见 让我们一起进步
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void camera::renderstars(){	short cx,cy; //Centering screen position	short astx,asty; //For holding star position on screen	graphic* warp; //Warp star sprite		warp=NULL;	cx=interface::viewb.x+(interface::viewb.w/2);	cy=interface::viewb.y+(interface::viewb.h/2);	if(presence::vel.rad>=99)		warp=graphic::get(graphic::WARP);	for(short i=0;i<64;i++)	{		if(warp && strs[i].dep>10)			strs[i].dep=1;		astx=(short)(strs[i].loc.x+(cx-pov.x)/strs[i].dep);		asty=(short)(strs[i].loc.y+(cy-pov.y)/strs[i].dep);		if(astx<interface::viewb.x || astx>interface::viewb.x+interface::viewb.w || asty<interface::viewb.y || asty>interface::viewb.y+interface::viewb.h)		{			astx=interface::viewb.x+calc::rnd(interface::viewb.w);			asty=interface::viewb.y+calc::rnd(interface::viewb.h);			if(warp)				strs[i].dep=calc::rnd(40)+60;			else				strs[i].dep=calc::rnd(10)+1;			strs[i].loc.x=astx-(interface::viewb.x+interface::viewb.w/2-pov.x)/strs[i].dep;			strs[i].loc.y=asty-(interface::viewb.y+interface::viewb.h/2-pov.y)/strs[i].dep;		}		if(warp)			warp->draw(astx,asty,((presence::vel.ang+5)/10)%36,0,0,false);		else			if(strs[i].dep>5)				graphic::pix(astx,asty,graphic::GREY);			else				graphic::pix(astx,asty,graphic::WHITE);	}}

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