📄 alliance.h
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/* alliance.h (c) Richard Thrippleton Licensing terms are in the 'LICENSE' file If that file is not included with this source then permission is not given to use this source in any way whatsoever.*/class equip;class ship;struct cord;class alliance //Alliance type{ public: static const int LIBSIZE=8; //Size of alliance library enum {COWARD,ATTACK,DEFENCE,MAKEFRIEND,DESERT,TRAVELHOME,TRAVELFRIEND,TRAVELENEMY,TORPEDO,ATTACKWILD,ATTACKSTRAIGHT,ATTACKFORMATION}; //Different behaviour actions enum {TRADE_NONE=0,TRADE_OPEN=1,TRADE_FRIENDS=2,TRADE_CLOSED=3}; //Trading standards constants static void init(); //Initialise the datastructures static void loadlib(); //Load the alliances from the library in the database static void purgeall(); //Purges the alliance data clean static alliance* get(int indx); //Returns alliance of given index static void maketerritories(); //Generate the territories for all alliances bool opposes(alliance* all); //Find out if this alliance opposes the given alliance equip* getequip(); //Get a random equipment item that this alliance stocks ship* getspawn(); //Gets an appropriate ship template to spawn from, by examining the quotas int getai(); //Gets an appropriate AI key to spawn in, also by examining the quotas int self; //Self index char nam[65]; //Name int shpq[32]; //Ship quotas for this alliance int aiq[32]; //AI type quotas ship* spw; //Default spawn type for this alliance int ripo; //Ripoff percentage for purchases (100 is normal) int trad; //Trading standards (see enum at top) private: alliance(int self); //Constructor, giving the alliance its own index in the database ~alliance(); //Destructor void maketerritory(cord seed); //Generate the star systems for this alliance at given seed co-ordinates void load(); //Load alliance from database int grp; //Ally group int nsys; //Number of star systems int pinh; //Percentage of inhabited planets equip* eqps[16]; //Available equipment static alliance* alliances[LIBSIZE]; //Different available alliances};
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