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📄 alliance.h

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/*	alliance.h		(c) Richard Thrippleton	Licensing terms are in the 'LICENSE' file	If that file is not included with this source then permission is not given to use this source in any way whatsoever.*/class equip;class ship;struct cord;class alliance //Alliance type{	public:	static const int LIBSIZE=8; //Size of alliance library	enum {COWARD,ATTACK,DEFENCE,MAKEFRIEND,DESERT,TRAVELHOME,TRAVELFRIEND,TRAVELENEMY,TORPEDO,ATTACKWILD,ATTACKSTRAIGHT,ATTACKFORMATION}; //Different behaviour actions	enum {TRADE_NONE=0,TRADE_OPEN=1,TRADE_FRIENDS=2,TRADE_CLOSED=3}; //Trading standards constants	static void init(); //Initialise the datastructures	static void loadlib(); //Load the alliances from the library in the database	static void purgeall(); //Purges the alliance data clean	static alliance* get(int indx); //Returns alliance of given index	static void maketerritories(); //Generate the territories for all alliances	bool opposes(alliance* all); //Find out if this alliance opposes the given alliance	equip* getequip(); //Get a random equipment item that this alliance stocks	ship* getspawn(); //Gets an appropriate ship template to spawn from, by examining the quotas	int getai(); //Gets an appropriate AI key to spawn in, also by examining the quotas	int self; //Self index	char nam[65]; //Name	int shpq[32]; //Ship quotas for this alliance	int aiq[32]; //AI type quotas	ship* spw; //Default spawn type for this alliance	int ripo; //Ripoff percentage for purchases (100 is normal)	int trad; //Trading standards (see enum at top)	private:	alliance(int self); //Constructor, giving the alliance its own index in the database	~alliance(); //Destructor	void maketerritory(cord seed); //Generate the star systems for this alliance at given seed co-ordinates	void load(); //Load alliance from database	int grp; //Ally group	int nsys; //Number of star systems	int pinh; //Percentage of inhabited planets	equip* eqps[16]; //Available equipment		static alliance* alliances[LIBSIZE]; //Different available alliances};

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