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📄 interface.h

📁 国外一套很好的游戏代码,款经典的小游戏 希望大家提出宝贵意见 让我们一起进步
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/*	interface.h		(c) Richard Thrippleton	Licensing terms are in the 'LICENSE' file	If that file is not included with this source then permission is not given to use this source in any way whatsoever.*/struct sbox;class graphic;class interface //User interface module{	public:	static void init(); //Initialise datastructures	static void setup(); //Setup layout and stuff	static void poll(); //Main interface cycle, polling for keyboard and other input	static void printtocons(char* fmt,...); //Print to the game console	static void spritetocons(graphic* spr); //Draw an underlay sprite to the console	static void printtomesg(char* fmt,...); //Print to the message tickertape	static void render(); //Update the interface to screen	static bool getline(char* put,bool hide); //Make sure the editing buffer is active and return true if text has been entered and put it into the given string buffer, hide determining password field style	static sbox viewb,radarb,barsb,panelb; //Bounding boxes for radar, main view, indicator bars and the rightside panel	static bool inp; //In input mode?	static int lkey; //Keysym of last key pressed	static unsigned char lasc; //Ascii value of last key pressed	static unsigned char* keys; //Pointer to keyboard state	private:	static void lineedit(); //Function to handle line-editing	static sbox consb,mesgb,editb; //Bounding boxes for console, message and editing panes	static char* cons; //Console text	static char* mesg[8]; //Message ticker tape lines	static char edit[65]; //Editing buffer	static bool pwd; //In password mode for editing buffer?	static bool ent; //Line entering completed?	static graphic* cspr; //Underlay console sprite	static int mtmo; //Messages timeout (for disappearing)};

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