📄 serverdlg.cpp
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// serverDlg.cpp : implementation file
//
#include "stdafx.h"
#include "server.h"
#include "serverDlg.h"
#include "UserInfors.h"
#include "winsock2.h"
#pragma comment (lib,"ws2_32.lib")
#include"fun1.h"
#pragma comment(lib,"fun1.lib")
#include"fun2.h"
#pragma comment(lib,"fun2.lib")
#include<stdio.h>
#include "UserManage.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About
class CAboutDlg : public CDialog
{
public:
CAboutDlg();
// Dialog Data
//{{AFX_DATA(CAboutDlg)
enum { IDD = IDD_ABOUTBOX };
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CAboutDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
//{{AFX_MSG(CAboutDlg)
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
//{{AFX_DATA_INIT(CAboutDlg)
//}}AFX_DATA_INIT
}
void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CAboutDlg)
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
//{{AFX_MSG_MAP(CAboutDlg)
// No message handlers
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CServerDlg dialog
CServerDlg::CServerDlg(CWnd* pParent /*=NULL*/)
: CDialog(CServerDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CServerDlg)
//}}AFX_DATA_INIT
// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}
void CServerDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CServerDlg)
DDX_Control(pDX, IDC_IPADDRESS1, m_nServerAddr);
DDX_Control(pDX, IDC_EDITSTIC, m_nStatic);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CServerDlg, CDialog)
//{{AFX_MSG_MAP(CServerDlg)
ON_WM_SYSCOMMAND()
ON_WM_PAINT()
ON_WM_QUERYDRAGICON()
ON_BN_CLICKED(IDC_DEFAULT, OnDefault)
ON_BN_CLICKED(IDC_BUTTON1, OnSuspend)
ON_BN_CLICKED(IDC_BUTTON2, OnResume)
ON_BN_CLICKED(IDC_BUTTON4, OnUserManage)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CServerDlg message handlers
CServerDlg *g_dlg;
BOOL CServerDlg::OnInitDialog()
{
CDialog::OnInitDialog();
// Add "About..." menu item to system menu.
// IDM_ABOUTBOX must be in the system command range.
ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
ASSERT(IDM_ABOUTBOX < 0xF000);
CMenu* pSysMenu = GetSystemMenu(FALSE);
if (pSysMenu != NULL)
{
CString strAboutMenu;
strAboutMenu.LoadString(IDS_ABOUTBOX);
if (!strAboutMenu.IsEmpty())
{
pSysMenu->AppendMenu(MF_SEPARATOR);
pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
}
}
// Set the icon for this dialog. The framework does this automatically
// when the application's main window is not a dialog
SetIcon(m_hIcon, TRUE); // Set big icon
SetIcon(m_hIcon, FALSE); // Set small icon
// TODO: Add extra initialization here
g_dlg = this;
flag = 1;
// strServer="0.0.0.0";
return TRUE; // return TRUE unless you set the focus to a control
}
UINT SelThread(LPVOID p)
{
while(true)
{
g_dlg->DealRequest();
Sleep(300);
}
return 0;
}
void CServerDlg::OnSysCommand(UINT nID, LPARAM lParam)
{
if ((nID & 0xFFF0) == IDM_ABOUTBOX)
{
CAboutDlg dlgAbout;
dlgAbout.DoModal();
}
else
{
CDialog::OnSysCommand(nID, lParam);
}
}
// If you add a minimize button to your dialog, you will need the code below
// to draw the icon. For MFC applications using the document/view model,
// this is automatically done for you by the framework.
void CServerDlg::OnPaint()
{
if (IsIconic())
{
CPaintDC dc(this); // device context for painting
SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);
// Center icon in client rectangle
int cxIcon = GetSystemMetrics(SM_CXICON);
int cyIcon = GetSystemMetrics(SM_CYICON);
CRect rect;
GetClientRect(&rect);
int x = (rect.Width() - cxIcon + 1) / 2;
int y = (rect.Height() - cyIcon + 1) / 2;
// Draw the icon
dc.DrawIcon(x, y, m_hIcon);
}
else
{
CDialog::OnPaint();
}
}
// The system calls this to obtain the cursor to display while the user drags
// the minimized window.
HCURSOR CServerDlg::OnQueryDragIcon()
{
return (HCURSOR) m_hIcon;
}
void CServerDlg::OnDefault()
{
strServer="127.0.0.1";
m_nServerAddr.SetWindowText(strServer);
UpdateData(FALSE);
}
struct recvParam
{
int flag;
char a[10];
char b[10];
char c[10];
char d[10];
char m[10];
char n[10];
};
struct sendParam
{
int flag;
char x1[10];
char x2[10];
};
void CServerDlg::DealRequest()
{
//Socket初始化:
CString str;
WORD wVersionRequested;
WSADATA wsaData;
int err;
wVersionRequested = MAKEWORD( 2, 2 );
err = WSAStartup( wVersionRequested, &wsaData );
if ( err != 0 ) {
/* Tell the user that we could not find a usable */
/* WinSock DLL. */
return;
}
//定义服务器端Socket:
SOCKET servSock = socket(AF_INET,SOCK_DGRAM,0);
if(servSock == INVALID_SOCKET)
{
MessageBox("Create socket Error");
return;
}
//从编辑框获得服务器地址:
m_nServerAddr.GetWindowText(strServer);
/* if(0==strcmp(strServer,"0.0.0.0"))
{
m_nStatic.SetWindowText("请输入IP地址");
return;
}
*/
//定义服务器端结构地址:
sockaddr_in my_addr;
my_addr.sin_family = AF_INET;
my_addr.sin_port = htons(8341);
my_addr.sin_addr.S_un.S_addr = inet_addr(strServer);
//服务器地址绑定:
if(SOCKET_ERROR == bind(servSock,(sockaddr*)&my_addr,sizeof(my_addr)))
{
MessageBox("Bind Error");
return;
}
//定义一个用于接受客户端地址结构信息的地址结构:
sockaddr_in from_addr;
int len = sizeof(from_addr);
//定义接受和发送两个缓冲区
char sendbuf[100];
char recvbuf[100];
//接受来自客户端的数据报
recvfrom(servSock,recvbuf,sizeof(recvbuf),0,(sockaddr*)&from_addr,&len);
recvParam recvp;
memcpy(&recvp,recvbuf,sizeof(recvbuf));
//不同运算不同处理方式:
sendParam q;
int flag;
double a, b, c, d, m, n;
switch(recvp.flag)
{
//一元二次方程计算:
case 1:
a=atof(recvp.a);
b=atof(recvp.b);
c=atof(recvp.c);
flag=fun1(&a,&b,&c);
switch(flag)
{
//判别式大于零:
case 0:
q.flag = 0;
sprintf(q.x1, "%lf", a);
sprintf(q.x2, "%lf", b);
memcpy(sendbuf,&q,sizeof(q));
sendto(servSock, sendbuf,sizeof(sendbuf),0,(sockaddr*)&from_addr,len);
break;
//判别式等于零:
case 1:
q.flag = 1;
sprintf(q.x1, "%lf", a);
sprintf(q.x2, "%lf", b);
memcpy(sendbuf,&q,sizeof(q));
sendto(servSock, sendbuf,sizeof(sendbuf),0,(sockaddr*)&from_addr,len);
break;
//判别式小于零:
default:
q.flag = 2;
memcpy(sendbuf,&q,sizeof(q));
sendto(servSock, sendbuf,sizeof(sendbuf),0,(sockaddr*)&from_addr,len);
break;
}
break;
case 2:
a=atof(recvp.a);
b=atof(recvp.b);
c=atof(recvp.c);
d=atof(recvp.d);
m=atof(recvp.m);
n=atof(recvp.n);
flag=fun2(&a,&b,&m,&c,&d,&n);
switch(flag)
{
//有唯一解的情况:
case 0:
q.flag = 0;
sprintf(q.x1, "%lf", a);
sprintf(q.x2, "%lf", b);
memcpy(sendbuf,&q,sizeof(q));
sendto(servSock, sendbuf,sizeof(sendbuf),0,(sockaddr*)&from_addr,len);
break;
//y有唯一解,x为任意解的情况:
case 1:
q.flag = 1;
sprintf(q.x2, "%lf", b);
memcpy(sendbuf,&q,sizeof(q));
sendto(servSock, sendbuf,sizeof(sendbuf),0,(sockaddr*)&from_addr,len);
break;
//判别式小于零:
case 2:
q.flag = 2;
sprintf(q.x1, "%lf", a);
memcpy(sendbuf,&q,sizeof(q));
sendto(servSock, sendbuf,sizeof(sendbuf),0,(sockaddr*)&from_addr,len);
break;
//x与y有无穷解的情况
case 3:
q.flag = 3;
memcpy(sendbuf,&q,sizeof(q));
sendto(servSock, sendbuf,sizeof(sendbuf),0,(sockaddr*)&from_addr,len);
//无解的情况
default:
q.flag = 4;
memcpy(sendbuf,&q,sizeof(q));
sendto(servSock, sendbuf,sizeof(sendbuf),0,(sockaddr*)&from_addr,len);
}
break;
case 3:
break;
//判断认证:
case 4:
UserInfors set;
bool fla=false;
set.Open();
while(!set.IsEOF())
{
if(0==strcmp(recvp.a,set.m_uname)&&0==strcmp(recvp.b,set.m_password))
{
sendto(servSock,"Login secucessful!",strlen("Login secucessful!")+1,0,(sockaddr*)&from_addr,len);
fla=true;
}
set.MoveNext();
}
set.Close();
if(fla==false)
sendto(servSock,"UserID or Keywords wrong!",strlen("UserID or Keywords wrong!")+1,0,(sockaddr*)&from_addr,len);
break;
}
closesocket(servSock);
WSACleanup();
}
CWinThread *pCurThread = NULL;
void CServerDlg::OnOK()
{
// TODO: Add extra validation here
if(pCurThread==NULL)
{
pCurThread = AfxBeginThread(SelThread, NULL);
m_nStatic.SetWindowText("服务器已经开启···");
}
}
void CServerDlg::OnSuspend()
{
// TODO: Add your control notification handler code here
if(pCurThread!=NULL&&flag==1)
{
pCurThread->SuspendThread();
flag = 0;
m_nStatic.SetWindowText("服务器已经挂起···");
}
}
void CServerDlg::OnResume()
{
// TODO: Add your control notification handler code here
if(pCurThread!=NULL&&flag==0)
{
pCurThread->ResumeThread();
flag = 1;
m_nStatic.SetWindowText("服务器已经恢复开启···");
}
}
void CServerDlg::OnUserManage()
{
// TODO: Add your control notification handler code here
UserManage usermanage;
usermanage.DoModal();
}
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