📄 fun2dlg.h
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#if !defined(AFX_FUN2DLG_H__0EA53B33_BBBD_4ED8_B399_1F6A9AA70330__INCLUDED_)
#define AFX_FUN2DLG_H__0EA53B33_BBBD_4ED8_B399_1F6A9AA70330__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// Fun2Dlg.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CFun2Dlg dialog
class CFun2Dlg : public CDialog
{
// Construction
public:
CFun2Dlg(CWnd* pParent = NULL); // standard constructor
CString strFun2a;
CString strFun2b;
CString strFun2c;
CString strFun2d;
CString strFun2m;
CString strFun2n;
CString strFun1x;
CString strFun1y;
// Dialog Data
//{{AFX_DATA(CFun2Dlg)
enum { IDD = IDD_FUN2 };
CEdit m_nRootInfo;
CEdit m_nFun2y;
CEdit m_nFun2x;
CEdit m_nFun2n;
CEdit m_nFun2m;
CEdit m_nFun2d;
CEdit m_nFun2c;
CEdit m_nFun2b;
CEdit m_nFun2a;
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CFun2Dlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(CFun2Dlg)
virtual void OnOK();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_FUN2DLG_H__0EA53B33_BBBD_4ED8_B399_1F6A9AA70330__INCLUDED_)
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