📄 helloworldsoftware.java
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import com.threed.jpct.*;
import javax.swing.*;
/**
* A simple HelloWorld using the Software-renderer and rendering into a frame
* using active rendering.
* @author EgonOlsen
*
*/
public class HelloWorldSoftware {
private World world;
private FrameBuffer buffer;
private Object3D box;
private JFrame frame;
public static void main(String[] args) throws Exception {
new HelloWorldSoftware().loop();
}
public HelloWorldSoftware() throws Exception {
frame=new JFrame("Hello world");
frame.setSize(800, 600);
frame.setVisible(true);
frame.setDefaultCloseOperation(JFrame.HIDE_ON_CLOSE);
world = new World();
world.setAmbientLight(0, 255, 0);
TextureManager.getInstance().addTexture("box", new Texture("box.jpg"));
box = Primitives.getBox(13f, 2f);
box.setTexture("box");
box.setEnvmapped(Object3D.ENVMAP_ENABLED);
box.build();
world.addObject(box);
world.getCamera().setPosition(50, -50, -5);
world.getCamera().lookAt(box.getTransformedCenter());
}
private void loop() throws Exception {
buffer = new FrameBuffer(800, 600, FrameBuffer.SAMPLINGMODE_NORMAL);
while (frame.isShowing()) {
box.rotateY(0.01f);
buffer.clear(java.awt.Color.BLUE);
world.renderScene(buffer);
world.draw(buffer);
buffer.update();
buffer.display(frame.getGraphics());
Thread.sleep(10);
}
buffer.disableRenderer(IRenderer.RENDERER_OPENGL);
buffer.dispose();
frame.dispose();
System.exit(0);
}
}
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