📄 skidmark.java
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import com.threed.jpct.*;
import java.io.*;
/**
* A skidmark is something the car produces while driving around
*/
public class SkidMark extends AbstractEntity {
private final static Object3D SKIDMARK;
static {
/**
* Load all the textures required by this entity and initialize
* a "blue print" for skidmarks.
*/
Texture skidmark=new Texture("textures"+File.separatorChar+"skidmark.jpg");
TextureManager.getInstance().addTexture("skidmark", skidmark);
SKIDMARK=Primitives.getPlane(1, 8);
SKIDMARK.rotateX((float) Math.PI/2f);
SKIDMARK.rotateMesh();
SKIDMARK.setTranslationMatrix(new Matrix());
SKIDMARK.setTexture("skidmark");
SKIDMARK.getMesh().compress();
SKIDMARK.build();
}
/**
* Creates a new skidmark
*/
public SkidMark() {
super(SKIDMARK);
setVisibility(false);
setTransparency(1);
}
/**
* Places a skidmark. The skidmark has the same direction as the car.
*/
public void place(int pos, Car car, SimpleVector sPos) {
sPos=new SimpleVector(sPos);
setRotationMatrix(car.getRotationMatrix().cloneMatrix());
SimpleVector yAxis=getYAxis();
SimpleVector xAxis=getXAxis();
xAxis.scalarMul(pos*8);
yAxis.scalarMul(4f*1.95f);
sPos.add(xAxis);
sPos.add(yAxis);
setOrigin(sPos);
setVisibility(true);
}
}
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