📄 decal.java
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import com.threed.jpct.*;import java.io.*;/** * A decal is what remains if a bullets hits the ground. Decals are managed by the ProjectileManager. */public class Decal extends AbstractEntity { private static long counter=0; private static Object3D DECAL=null; private long id=0; static { /** * Load all the textures required by this entity and initialize * a "blue print" for decals. */ Texture tex=new Texture("textures"+File.separatorChar+"decal.jpg"); TextureManager.getInstance().addTexture("decal", tex); DECAL=Primitives.getPlane(1,30); DECAL.invert(); DECAL.setTexture("decal"); DECAL.getMesh().compress(); DECAL.setTransparency(3); DECAL.build(); } /** * A decal is a plane with a partially transparent texture. */ public Decal() { super(DECAL); setVisibility(false); } /** * A shortcut to Object3D's setRotationMatrix * @param m the rotation matrix */ public void rotate(Matrix m) { setRotationMatrix(m); } /** * Places the decal * @param pos the position of the decal */ public void place(SimpleVector pos) { setVisibility(true); setOrigin(pos); id=counter; counter++; } /** * Returns the id. The id is used to determine the age of a decal. * @return the id */ public long getDecalID() { return id; }}
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