📄 ch21p1_gun.h
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#ifndef CGUN_H_INCLUDED
#define CGUN_H_INCLUDED
#include <D3D8.h>
#include <D3DX8.h>
#include <D3DX8math.h>
#include "D3DFile.h"
#include "D3DFont.h"
#include "D3DUtil.h"
#include "DXUtil.h"
#include "CommonFuncs.h"
#include "D3DHelperFuncs.h"
#include "Camera.h"
#include "Timer.h"
class CGun
{
public:
CGun();
virtual ~CGun();
virtual HRESULT RestoreDeviceObjects(LPDIRECT3DDEVICE8 pDev, const char *strMeshFilename);
virtual void InvalidateDeviceObjects();
virtual void Render(CCamera &camera) = 0;
virtual void Update(float fElapsedTime) = 0;
virtual bool CanFire() = 0;
virtual void Fire(CCamera &camera) = 0;
CD3DMesh *GetMesh() { return(m_pMesh); }
CTimer &Timer() { return(m_Timer); }
D3DXVECTOR3 &Pos() { return(m_vPos); }
protected:
void AssembleWorldMatrix(CCamera &camera, D3DXMATRIX &matWorld,
D3DXVECTOR3 vTranslation = D3DXVECTOR3(0,0,0));
// gun model
CD3DMesh* m_pMesh;
CTimer m_Timer;
D3DXVECTOR3 m_vPos;
LPDIRECT3DDEVICE8 m_pd3dDevice;
};
#endif
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