📄 ch21p1_machinegun.h
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#include "AnimSequence.h"
#include "Sprite.h"
#include "Ch21p1_Gun.h"
#include "Ch19p1_ParticleSystem.h"
class CMachineGun : public CGun
{
public:
CMachineGun();
virtual ~CMachineGun();
virtual HRESULT RestoreDeviceObjects(LPDIRECT3DDEVICE8 pDev, const char *strMeshFilename);
virtual void InvalidateDeviceObjects();
virtual void Render(CCamera &camera);
virtual void Update(float fElapsedTime);
virtual bool CanFire();
virtual void Fire(CCamera &camera);
protected:
CAnimSequence *m_pAnim;
CSprite m_sprMuzzleFlare;
};
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