📄 ch21p1_lasergun.h
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#include "AnimSequence.h"
#include "Ch21p1_Gun.h"
#include "Ch19p1_ParticleSystem.h"
class CLaserGun : public CGun
{
public:
CLaserGun();
virtual ~CLaserGun();
virtual HRESULT RestoreDeviceObjects(LPDIRECT3DDEVICE8 pDev, const char *strMeshFilename);
virtual void InvalidateDeviceObjects();
virtual void Render(CCamera &camera);
virtual void Update(float fElapsedTime);
virtual bool CanFire();
virtual void Fire(CCamera &camera);
protected:
LPDIRECT3DVERTEXBUFFER8 m_pVBLaser;
LPDIRECT3DINDEXBUFFER8 m_pIBLaser;
CAnimSequence *m_pAnim;
CParticleEmitter m_Emitter;
D3DXMATRIX m_matWorld;
bool m_bIsFiring;
};
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