📄 ch3p1_playaudio.cpp
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/*
#############################################################################
Ch3p1_PlayAudio.cpp: a program that demonstrates how to play audio using
DirectMusic.
This program is based on the PlayAudio DirectMusic sample program
contained in the DirectX SDK.
#############################################################################
*/
#define STRICT
#include <windows.h>
#include <basetsd.h>
#include <commdlg.h>
#include <commctrl.h>
#include <dmusicc.h>
#include <dmusici.h>
#include <dxerr8.h>
#include <tchar.h>
#include "Ch3p1_resource.h"
#include "DMUtil.h"
#include "DXUtil.h"
//-----------------------------------------------------------------------------
// Function-prototypes
//-----------------------------------------------------------------------------
INT_PTR CALLBACK MainDlgProc( HWND hDlg, UINT msg, WPARAM wParam, LPARAM lParam );
HRESULT OnInitDialog( HWND hDlg );
HRESULT ProcessDirectMusicMessages( HWND hDlg );
HRESULT LoadSegmentFile( HWND hDlg, TCHAR* strFileName );
HRESULT OnPlayAudio( HWND hDlg );
//-----------------------------------------------------------------------------
// Defines, constants, and global variables
//-----------------------------------------------------------------------------
#define MUSIC_VOLUME_RANGE ( 0-(DMUS_VOLUME_MIN/4) )
CMusicManager* g_pMusicManager = NULL;
CMusicSegment* g_pMusicSegment = NULL;
HINSTANCE g_hInst = NULL;
HANDLE g_hDMusicMessageEvent = NULL;
char g_strCmdLine[256];
//-----------------------------------------------------------------------------
// Name: WinMain()
// Desc: Entry point for the application. Since we use a simple dialog for
// user interaction we don't need to pump messages.
//-----------------------------------------------------------------------------
INT APIENTRY WinMain( HINSTANCE hInst, HINSTANCE hPrevInst, LPSTR pCmdLine,
INT nCmdShow )
{
HWND hDlg = NULL;
BOOL bDone = FALSE;
int nExitCode;
HRESULT hr;
DWORD dwResult;
MSG msg;
g_hInst = hInst;
strcpy(g_strCmdLine, pCmdLine);
// Display the main dialog box.
hDlg = CreateDialog( hInst, MAKEINTRESOURCE(IDD_MAIN),
NULL, MainDlgProc );
while( !bDone )
{
dwResult = MsgWaitForMultipleObjects( 1, &g_hDMusicMessageEvent,
FALSE, INFINITE, QS_ALLEVENTS );
switch( dwResult )
{
case WAIT_OBJECT_0 + 0:
// g_hDPMessageEvent is signaled, so there are
// DirectPlay messages available
if( FAILED( hr = ProcessDirectMusicMessages( hDlg ) ) )
{
DXTRACE_ERR( TEXT("ProcessDirectMusicMessages"), hr );
return FALSE;
}
break;
case WAIT_OBJECT_0 + 1:
// Windows messages are available
while( PeekMessage( &msg, NULL, 0, 0, PM_REMOVE ) )
{
if( !IsDialogMessage( hDlg, &msg ) )
{
TranslateMessage( &msg );
DispatchMessage( &msg );
}
if( msg.message == WM_QUIT )
{
nExitCode = (int)msg.wParam;
bDone = TRUE;
DestroyWindow( hDlg );
}
}
break;
}
}
return nExitCode;
}
//-----------------------------------------------------------------------------
// Name: MainDlgProc()
// Desc: Handles dialog messages
//-----------------------------------------------------------------------------
INT_PTR CALLBACK MainDlgProc( HWND hDlg, UINT msg, WPARAM wParam, LPARAM lParam )
{
HRESULT hr;
switch( msg )
{
case WM_INITDIALOG:
if( FAILED( hr = OnInitDialog( hDlg ) ) )
{
DXTRACE_ERR( TEXT("OnInitDialog"), hr );
MessageBox( hDlg, "Error initializing DirectMusic. Sample will now exit.",
"DirectMusic Sample", MB_OK | MB_ICONERROR );
EndDialog( hDlg, 0 );
return TRUE;
}
break;
case WM_COMMAND:
switch( LOWORD(wParam) )
{
case IDCANCEL:
PostQuitMessage( IDCANCEL );
break;
default:
return FALSE; // Didn't handle message
}
break;
case WM_DESTROY:
// Cleanup everything
SAFE_DELETE( g_pMusicSegment );
SAFE_DELETE( g_pMusicManager );
CloseHandle( g_hDMusicMessageEvent );
break;
default:
return FALSE; // Didn't handle message
}
return TRUE; // Handled message
}
//-----------------------------------------------------------------------------
// Name: OnInitDialog()
// Desc: Initializes the dialogs (sets up UI controls, etc.)
//-----------------------------------------------------------------------------
HRESULT OnInitDialog( HWND hDlg )
{
HRESULT hr;
// Load the icon
HICON hIcon = LoadIcon( g_hInst, MAKEINTRESOURCE( IDR_MAINFRAME ) );
// Set the icon for this dialog.
SendMessage( hDlg, WM_SETICON, ICON_BIG, (LPARAM) hIcon ); // Set big icon
SendMessage( hDlg, WM_SETICON, ICON_SMALL, (LPARAM) hIcon ); // Set small icon
g_hDMusicMessageEvent = CreateEvent( NULL, FALSE, FALSE, NULL );
g_pMusicManager = new CMusicManager();
if( FAILED( hr = g_pMusicManager->Initialize( hDlg ) ) )
return DXTRACE_ERR( TEXT("Initialize"), hr );
// Register segment notification
IDirectMusicPerformance* pPerf = g_pMusicManager->GetPerformance();
GUID guid = GUID_NOTIFICATION_SEGMENT;
pPerf->AddNotificationType( guid );
pPerf->SetNotificationHandle( g_hDMusicMessageEvent, 0 );
// Load a default music segment
TCHAR strFileName[MAX_PATH];
if (!strlen(g_strCmdLine)) {
strcpy( strFileName, DXUtil_GetDXSDKMediaPath() );
strcat( strFileName, "sample.sgt" );
}
else strcpy(strFileName, g_strCmdLine);
if( S_FALSE == LoadSegmentFile( hDlg, strFileName ) )
{
// Set the UI controls
SetDlgItemText( hDlg, IDC_FILENAME, TEXT("No file loaded.") );
}
OnPlayAudio(hDlg);
return S_OK;
}
//-----------------------------------------------------------------------------
// Name: LoadSegmentFile()
// Desc:
//-----------------------------------------------------------------------------
HRESULT LoadSegmentFile( HWND hDlg, TCHAR* strFileName )
{
HRESULT hr;
SetDlgItemText( hDlg, IDC_FILENAME, TEXT("") );
// Free any previous segment, and make a new one
SAFE_DELETE( g_pMusicSegment );
// Have the loader collect any garbage now that the old
// segment has been released
g_pMusicManager->CollectGarbage();
// Set the media path based on the file name (something like C:\MEDIA)
// to be used as the search directory for finding DirectMusic content
// related to this file.
TCHAR strMediaPath[MAX_PATH];
_tcscpy( strMediaPath, strFileName );
TCHAR* strLastSlash = _tcsrchr(strMediaPath, TEXT('\\'));
*strLastSlash = 0;
if( FAILED( hr = g_pMusicManager->SetSearchDirectory( strMediaPath ) ) )
return DXTRACE_ERR( TEXT("SetSearchDirectory"), hr );
// For DirectMusic must know if the file is a standard MIDI file or not
// in order to load the correct instruments.
BOOL bMidiFile = FALSE;
if( strstr( strFileName, ".mid" ) != NULL ||
strstr( strFileName, ".rmi" ) != NULL )
{
bMidiFile = TRUE;
}
// Load the file into a DirectMusic segment
if( FAILED( g_pMusicManager->CreateSegmentFromFile( &g_pMusicSegment, strFileName,
TRUE, bMidiFile ) ) )
{
// Not a critical failure, so just update the status
return S_FALSE;
}
// Update the UI controls to show the segment is loaded
SetDlgItemText( hDlg, IDC_FILENAME, strFileName );
return S_OK;
}
//-----------------------------------------------------------------------------
// Name: ProcessDirectMusicMessages()
// Desc: Handle DirectMusic notification messages
//-----------------------------------------------------------------------------
HRESULT ProcessDirectMusicMessages( HWND hDlg )
{
HRESULT hr;
IDirectMusicPerformance8* pPerf = NULL;
DMUS_NOTIFICATION_PMSG* pPMsg;
if( NULL == g_pMusicManager )
return S_OK;
pPerf = g_pMusicManager->GetPerformance();
// Get waiting notification message from the performance
while( S_OK == pPerf->GetNotificationPMsg( &pPMsg ) )
{
switch( pPMsg->dwNotificationOption )
{
case DMUS_NOTIFICATION_SEGEND:
if( pPMsg->punkUser )
{
IDirectMusicSegmentState8* pSegmentState = NULL;
IDirectMusicSegment* pNotifySegment = NULL;
IDirectMusicSegment8* pNotifySegment8 = NULL;
IDirectMusicSegment8* pPrimarySegment8 = NULL;
// The pPMsg->punkUser contains a IDirectMusicSegmentState8,
// which we can query for the segment that the SegmentState refers to.
if( FAILED( hr = pPMsg->punkUser->QueryInterface( IID_IDirectMusicSegmentState8,
(VOID**) &pSegmentState ) ) )
return DXTRACE_ERR( TEXT("QueryInterface"), hr );
if( FAILED( hr = pSegmentState->GetSegment( &pNotifySegment ) ) )
{
// Sometimes the segend arrives after the segment is gone
// This can happen when you load another segment as
// a motif or the segment is ending
if( hr == DMUS_E_NOT_FOUND )
{
SAFE_RELEASE( pSegmentState );
return S_OK;
}
return DXTRACE_ERR( TEXT("GetSegment"), hr );
}
if( FAILED( hr = pNotifySegment->QueryInterface( IID_IDirectMusicSegment8,
(VOID**) &pNotifySegment8 ) ) )
return DXTRACE_ERR( TEXT("QueryInterface"), hr );
// Get the IDirectMusicSegment for the primary segment
pPrimarySegment8 = g_pMusicSegment->GetSegment();
// Cleanup
SAFE_RELEASE( pSegmentState );
SAFE_RELEASE( pNotifySegment );
SAFE_RELEASE( pNotifySegment8 );
}
break;
}
pPerf->FreePMsg( (DMUS_PMSG*)pPMsg );
}
return S_OK;
}
//-----------------------------------------------------------------------------
// Name: OnPlayAudio()
// Desc:
//-----------------------------------------------------------------------------
HRESULT OnPlayAudio( HWND hDlg )
{
HRESULT hr;
// Set the segment to repeat many times
if( FAILED( hr = g_pMusicSegment->SetRepeats( DMUS_SEG_REPEAT_INFINITE ) ) )
return DXTRACE_ERR( TEXT("SetRepeats"), hr );
if( FAILED( hr = g_pMusicSegment->Play( 0) ) )
return DXTRACE_ERR( TEXT("Play"), hr );
return S_OK;
}
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