📄 ch17p2_transition.h
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#ifndef CH17P2_TRANSITION_DEFINED
#define CH17P2_TRANSITION_DEFINED
#include <d3dx8.h>
#include "CommonFuncs.h"
#include "D3DHelperFuncs.h"
class CTransition
{
public:
CTransition() { m_fDuration = 1.0f; }
virtual ~CTransition() { } // virtual here is very important!
virtual void DoTransition(float fTransTime) = 0;
virtual void DoRender(D3DXMATRIX mFinalScale) = 0;
float GetDuration(void) const { return(m_fDuration); }
virtual void SetDuration(const float data) { m_fDuration = data; }
protected:
float m_fDuration;
LPDIRECT3DDEVICE8 m_pd3dDevice;
LPDIRECT3DTEXTURE8 m_pOrigImage;
};
#endif
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