📄 ch20p3_particlescript.txt
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particlesystem "Explosion" 1.00 {
position = XYZ(0,0,0)
eventsequence "Flaming Debris" {
sourceblendmode = D3DBLEND_ONE
destblendmode = D3DBLEND_ONE
loops = 1
numparticles = 50
gravity = XYZ(0,0,0)
emitrate = 1000
emitradius = XYZ(random(-1,1),random(-1,1),random(-1,1))
lifetime = random(1,4)
texture = "Ch20p3_FlamingDebris.png"
initial size = random(0.1,1)
initial color = rgba(1,1,1,1)
fade so at 0.5 color = rgba(1,1,0,1)
fade so at 1 color = rgba(1,0,0,1)
fade so final color = rgba(0,0,0,1)
initial velocity = XYZ(random(-10,10),random(-10,10),random(-10,10))
}
eventsequence "Spaceship Debris" {
sourceblendmode = D3DBLEND_SRCALPHA
destblendmode = D3DBLEND_DESTALPHA
loops = 1
numparticles = 20
gravity = XYZ(0,0,0)
emitrate = 1000
emitradius = XYZ(random(-1,1),random(-1,1),random(-1,1))
lifetime = 1
texture = "Ch20p3_FlamingDebris.png"
initial size = random(0.1,2)
initial color = rgba(0,1,0,1)
fade so final color = rgba(0,0,0,1)
initial velocity = XYZ(random(-24,24),random(-24,24),random(-24,24))
}
}
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