📄 diutil.cpp
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//-----------------------------------------------------------------------------
// File: DIUtil.cpp
//
// Desc: DirectInput framework class using semantic mapping. Feel free to use
// this class as a starting point for adding extra functionality.
//
// Copyright (C) 1995-2000 Microsoft Corporation. All Rights Reserved.
//-----------------------------------------------------------------------------
#define STRICT
#include <basetsd.h>
#include <tchar.h>
#include <stdio.h>
#include "DIUtil.h"
#include "DXUtil.h"
//-----------------------------------------------------------------------------
// Name:
// Desc:
//-----------------------------------------------------------------------------
CInputDeviceManager::CInputDeviceManager()
{
//call CoInitialize();
CoInitialize(NULL);
m_dwNumDevices = 0;
m_pDI = NULL;
}
//-----------------------------------------------------------------------------
// Name:
// Desc:
//-----------------------------------------------------------------------------
CInputDeviceManager::~CInputDeviceManager()
{
// Release() all devices
for( DWORD i=0; i<m_dwNumDevices; i++ )
{
m_pdidDevices[i]->Unacquire();
m_pdidDevices[i]->Release();
m_pdidDevices[i] = NULL;
}
// Release() base object
SAFE_RELEASE( m_pDI );
//call CoUninitialize();
CoUninitialize();
}
//-----------------------------------------------------------------------------
// Name:
// Desc:
//-----------------------------------------------------------------------------
HRESULT CInputDeviceManager::GetDevices( LPDIRECTINPUTDEVICE8** ppDevice,
DWORD* pdwCount )
{
if( NULL==ppDevice || NULL==pdwCount )
return E_INVALIDARG;
(*ppDevice) = m_pdidDevices;
(*pdwCount) = m_dwNumDevices;
return S_OK;
}
//-----------------------------------------------------------------------------
// Name:
// Desc:
//-----------------------------------------------------------------------------
HRESULT CInputDeviceManager::AddDevice( const DIDEVICEINSTANCE* pdidi,
const LPDIRECTINPUTDEVICE8 pdidDevice )
{
HRESULT hr;
DWORD dwDeviceType = pdidi->dwDevType;
pdidDevice->Unacquire();
// Set the device's coop level
if( GET_DIDEVICE_TYPE(dwDeviceType) == DI8DEVTYPE_MOUSE )
hr = pdidDevice->SetCooperativeLevel( m_hWnd, DISCL_EXCLUSIVE|DISCL_FOREGROUND );
else
hr = pdidDevice->SetCooperativeLevel( m_hWnd, DISCL_NONEXCLUSIVE|DISCL_BACKGROUND );
if( FAILED(hr) )
return hr;
// Set relative mode for mouse
if( GET_DIDEVICE_TYPE(dwDeviceType) == DI8DEVTYPE_MOUSE )
{
DIPROPDWORD dipdw;
dipdw.diph.dwSize = sizeof(DIPROPDWORD);
dipdw.diph.dwHeaderSize = sizeof(DIPROPHEADER);
dipdw.diph.dwObj = 0;
dipdw.diph.dwHow = DIPH_DEVICE;
dipdw.dwData = DIPROPAXISMODE_REL;
hr = pdidDevice->SetProperty( DIPROP_AXISMODE, &dipdw.diph );
}
m_pdidDevices[m_dwNumDevices] = pdidDevice;
m_pdidDevices[m_dwNumDevices]->AddRef();
hr = m_pdidDevices[m_dwNumDevices]->BuildActionMap( &m_diaf, m_strUserName, 0 );
hr = m_pdidDevices[m_dwNumDevices]->SetActionMap( &m_diaf, m_strUserName, 0 );
m_dwNumDevices++;
// Continue enumerating suitable devices
return S_OK;
}
//-----------------------------------------------------------------------------
// Name:
// Desc:
//-----------------------------------------------------------------------------
BOOL CALLBACK EnumSuitableDevicesCB( LPCDIDEVICEINSTANCE pdidi,
LPDIRECTINPUTDEVICE8A pdidDevice,
DWORD dwFlags, DWORD dwDeviceRemaining,
VOID* pContext )
{
// Add the device to the device manager's internal list
((CInputDeviceManager*)pContext)->AddDevice( pdidi, pdidDevice );
// Continue enumerating suitable devices
return DIENUM_CONTINUE;
}
//-----------------------------------------------------------------------------
// Name:
// Desc:
//-----------------------------------------------------------------------------
HRESULT CInputDeviceManager::SetActionFormat( DIACTIONFORMAT& diaf, BOOL bReenumerate )
{
HRESULT hr = S_OK;
// Store the new action format
m_diaf = diaf;
// Only destroy and re-enumerate devices if the caller explicitly wants to. The
// device list may be used within a loop, and kicking off an enumeration while
// the device array is in use would cause problems.
if( bReenumerate )
{
// Cleanup any previously enumerated devices
for( DWORD i=0; i<m_dwNumDevices; i++ )
{
m_pdidDevices[i]->Unacquire();
m_pdidDevices[i]->Release();
m_pdidDevices[i] = NULL;
}
m_dwNumDevices = 0;
// Enumerate suitable DirectInput devices
hr = m_pDI->EnumDevicesBySemantics( m_strUserName, &m_diaf,
EnumSuitableDevicesCB, this, 0L );
}
else // Just apply the new maps.
{
// Devices must be unacquired to have a new action map set.
UnacquireDevices();
// Apply the new action map to the current devices.
for( DWORD i=0; i<m_dwNumDevices; i++ )
{
m_pdidDevices[i]->BuildActionMap( &m_diaf, m_strUserName, 0 );
m_pdidDevices[i]->SetActionMap( &m_diaf, m_strUserName, 0 );
}
}
if( FAILED(hr) )
return hr;
return S_OK;
}
//-----------------------------------------------------------------------------
// Name: Create()
// Desc:
//-----------------------------------------------------------------------------
HRESULT CInputDeviceManager::Create( HWND hWnd, TCHAR* strUserName,
DIACTIONFORMAT& diaf )
{
HRESULT hr;
// Store data
m_hWnd = hWnd;
m_strUserName = strUserName;
// Create the base DirectInput object
hr = DirectInput8Create( GetModuleHandle(NULL), DIRECTINPUT_VERSION,
IID_IDirectInput8, (VOID**)&m_pDI, NULL );
if( FAILED(hr) )
return hr;
SetActionFormat( diaf, TRUE );
return S_OK;
}
//-----------------------------------------------------------------------------
// Name: Create()
// Desc:
//-----------------------------------------------------------------------------
HRESULT CInputDeviceManager::ConfigureDevices( HWND hWnd, IUnknown* pSurface,
VOID* ConfigureDevicesCB,
DWORD dwFlags )
{
HRESULT hr;
// Initialize all the colors here
DICOLORSET dics;
ZeroMemory(&dics, sizeof(DICOLORSET));
dics.dwSize = sizeof(DICOLORSET);
// Fill in all the params
DICONFIGUREDEVICESPARAMS dicdp;
ZeroMemory(&dicdp, sizeof(dicdp));
dicdp.dwSize = sizeof(dicdp);
dicdp.dwcFormats = 1;
dicdp.lprgFormats = &m_diaf;
dicdp.hwnd = hWnd;
dicdp.lpUnkDDSTarget = pSurface;
if( m_strUserName )
{
dicdp.dwcUsers = 1;
dicdp.lptszUserNames = m_strUserName;
}
// Unacquire the devices so that mouse doesn't control the game while in control panel
UnacquireDevices();
hr = m_pDI->ConfigureDevices( (LPDICONFIGUREDEVICESCALLBACK)ConfigureDevicesCB,
&dicdp, dwFlags, NULL );
if( dwFlags & DICD_EDIT )
{
// Re-set up the devices
hr = SetActionFormat( m_diaf, TRUE );
}
return hr;
}
//-----------------------------------------------------------------------------
// Name: UnacquireDevices()
// Desc:
//-----------------------------------------------------------------------------
VOID CInputDeviceManager::UnacquireDevices()
{
for( DWORD i=0; i<m_dwNumDevices; i++ )
m_pdidDevices[i]->Unacquire();
}
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