📄 swirl.txt
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particlesystem "test" 1.00 {
position = XYZ(0,2,0)
eventsequence "blue" {
sourceblendmode = D3DBLEND_ONE
destblendmode = D3DBLEND_ONE
numparticles = 100
gravity = XYZ(0,0,0)
emitrate = 10
lifetime = 4
texture = "Ch19p1_ParticleTexture.png"
initial color = RGBA(0,1,0,0)
initial velocity = XYZ(random(-1,1),random(-1,1),0)
fade so at 1 velocity = XYZ(-1,-1,0)
fade so at 2 velocity = XYZ(-1,1,0)
fade so at 3 velocity = XYZ(1,1,0)
fade so at 4 velocity = XYZ(1,-1,0)
at 4 eventtimer = 0.001
}
}
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