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📄 swirl.txt

📁 游戏开发特殊技巧-special.effects.game.programming
💻 TXT
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particlesystem "test" 1.00 {
  position = XYZ(0,2,0)
  eventsequence "blue" {
    sourceblendmode = D3DBLEND_ONE
    destblendmode = D3DBLEND_ONE
    numparticles = 100
    gravity = XYZ(0,0,0)
    emitrate = 10
    lifetime = 4
    texture = "Ch19p1_ParticleTexture.png"
    initial color = RGBA(0,1,0,0)
    initial velocity = XYZ(random(-1,1),random(-1,1),0)
    fade so at 1 velocity = XYZ(-1,-1,0)
    fade so at 2 velocity = XYZ(-1,1,0)
    fade so at 3 velocity = XYZ(1,1,0)
    fade so at 4 velocity = XYZ(1,-1,0)
    at 4 eventtimer = 0.001
  }
}

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