📄 lightningbugs.txt
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particlesystem "faeries" 1.00 {
position = XYZ(0,2,0)
eventsequence "yellowbugs" {
sourceblendmode = D3DBLEND_SRCALPHA
destblendmode = D3DBLEND_DESTALPHA
numparticles = 500
gravity = XYZ(0,0,0)
emitrate = 2
emitradius = xyz(1,1,1)
lifetime = 6
texture = "../Ch19p1_ParticleTexture.png"
initial color = rgba(0,0,0,0)
fade so at 1 color = rgba(1,1,0,random(0,1))
initial velocity = XYZ(random(-0.5,0.5),random(-0.5,0.5),random(-0.5,0.5))
at 1 velocity = XYZ(random(-0.5,0.5),random(-0.5,0.5),random(-0.5,0.5))
at 2 velocity = XYZ(random(-0.5,0.5),random(-0.5,0.5),random(-0.5,0.5))
at 3 velocity = XYZ(random(-0.5,0.5),random(-0.5,0.5),random(-0.5,0.5))
at 4 velocity = XYZ(random(-0.5,0.5),random(-0.5,0.5),random(-0.5,0.5))
at 5 velocity = XYZ(random(-0.5,0.5),random(-0.5,0.5),random(-0.5,0.5))
fade so final color = rgba(0,0,0,0)
fade so final size = 0.01
}
eventsequence "whitebugs" {
sourceblendmode = D3DBLEND_SRCALPHA
destblendmode = D3DBLEND_DESTALPHA
numparticles = 500
gravity = XYZ(0,0,0)
emitrate = 2
emitradius = xyz(1,1,1)
lifetime = 11
texture = "../Ch19p1_ParticleTexture.png"
initial color = rgba(0,0,0,0)
fade so at 1 color = rgba(1,1,1,random(0,1))
initial velocity = XYZ(random(-0.5,0.5),random(-0.5,0.5),random(-0.5,0.5))
at 1 velocity = XYZ(random(-0.5,0.5),random(-0.5,0.5),random(-0.5,0.5))
at 2 velocity = XYZ(random(-0.5,0.5),random(-0.5,0.5),random(-0.5,0.5))
at 3 velocity = XYZ(random(-0.5,0.5),random(-0.5,0.5),random(-0.5,0.5))
at 4 velocity = XYZ(random(-0.5,0.5),random(-0.5,0.5),random(-0.5,0.5))
at 5 velocity = XYZ(random(-0.5,0.5),random(-0.5,0.5),random(-0.5,0.5))
at 5 velocity = XYZ(random(-0.5,0.5),random(-0.5,0.5),random(-0.5,0.5))
at 6 velocity = XYZ(random(-0.5,0.5),random(-0.5,0.5),random(-0.5,0.5))
at 7 velocity = XYZ(random(-0.5,0.5),random(-0.5,0.5),random(-0.5,0.5))
at 8 velocity = XYZ(random(-0.5,0.5),random(-0.5,0.5),random(-0.5,0.5))
at 9 velocity = XYZ(random(-0.5,0.5),random(-0.5,0.5),random(-0.5,0.5))
at 10 velocity = XYZ(random(-0.5,0.5),random(-0.5,0.5),random(-0.5,0.5))
fade so final color = rgba(0,0,0,0)
fade so final size = 0.01
}
}
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