⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 ch16p1_imagemanipulatorkernels.h

📁 游戏开发特殊技巧-special.effects.game.programming
💻 H
字号:
#ifndef CH16P1_IMAGEMANIPULATORKERNELS_H__DEFINED
#define CH16P1_IMAGEMANIPULATORKERNELS_H__DEFINED

#include "CommonFuncs.h"
#include "D3DHelperFuncs.h"
#include <vector>

class CImageManipulator;

class CImageManipulatorKernel
{
public:
  CImageManipulatorKernel() { }
  virtual ~CImageManipulatorKernel() { }

  virtual void ProcessPixel(D3DXCOLOR &finalcolor, CImageManipulator *manip) = 0;

protected:
  D3DXCOLOR ApplyKernelToPoint(D3DXCOLOR &finalcolor, int iKernelWidth, int iKernelHeight,
    CImageManipulator *manip);

  std::vector<float> m_KernelValues;
  int m_iWidth;
  int m_iHeight;
};

class CBlurKernel : public CImageManipulatorKernel
{
public:
  CBlurKernel();
  virtual ~CBlurKernel() { }

  void ProcessPixel(D3DXCOLOR &finalcolor, CImageManipulator *manip);

private:
};

class CExtraBlurKernel : public CImageManipulatorKernel
{
public:
  CExtraBlurKernel();
  virtual ~CExtraBlurKernel() { }

  void ProcessPixel(D3DXCOLOR &finalcolor, CImageManipulator *manip);

private:
};

class CSharpeningKernel : public CImageManipulatorKernel
{
public:
  CSharpeningKernel();
  virtual ~CSharpeningKernel() { }

  void ProcessPixel(D3DXCOLOR &finalcolor, CImageManipulator *manip);

private:
};

class CEdgeDetectionKernel : public CImageManipulatorKernel
{
public:
  CEdgeDetectionKernel();
  virtual ~CEdgeDetectionKernel() { }

  void ProcessPixel(D3DXCOLOR &finalcolor, CImageManipulator *manip);

private:
};

#endif 

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -