📄 ch10p1_simpleshader2.vsh
字号:
vs.1.0
// multiply (x,y,z) vertex (v0) by combined world/view/proj matrix
// (c0), and put the result into the vertex's final position (oPos).
m4x4 oPos , v0, c0
// this shader simply uses the color of the vertex specified in its data
mov oD0, v5
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