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📄 markup.h

📁 SP是一个基于GNU C++编译器
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// Copyright (c) 1995 James Clark// See the file COPYING for copying permission.#ifndef Markup_INCLUDED#define Markup_INCLUDED 1#ifdef __GNUG__#pragma interface#endif#include "StringC.h"#include "Syntax.h"#include "Sd.h"#include "Vector.h"#include "Text.h"#include "SdText.h"#ifdef SP_NAMESPACEnamespace SP_NAMESPACE {#endifclass EntityOrigin;struct SP_API MarkupItem {  MarkupItem();  MarkupItem(const MarkupItem &);  ~MarkupItem();  void operator=(const MarkupItem &);  unsigned char type;  unsigned char index;  union {    size_t nChars;    ConstPtr<Origin> *origin; // type == entityStart    Text *text;				  // type == literal    SdText *sdText;			  // type == sdLiteral  };};class InputSource;class SP_API Markup {public:  enum Type {    reservedName,    sdReservedName,    name,    nameToken,    attributeValue,    number,    comment,    s,    shortref,    delimiter,    refEndRe,    entityStart,    entityEnd,    literal,    sdLiteral  };  Markup();  size_t size() const;  void clear();  void resize(size_t);  void addDelim(Syntax::DelimGeneral);  void addReservedName(Syntax::ReservedName, const InputSource *);  void addReservedName(Syntax::ReservedName, const StringC &);  void addSdReservedName(Sd::ReservedName, const InputSource *);  void addSdReservedName(Sd::ReservedName, const Char *, size_t);  void addS(Char);  void addS(const InputSource *);  void addRefEndRe();  void addShortref(const InputSource *);  void addCommentStart();  void addCommentChar(Char);  void addName(const InputSource *);  void addName(const Char *, size_t);  void addNameToken(const InputSource *);  void addNumber(const InputSource *);  void addAttributeValue(const InputSource *);  void addEntityStart(const Ptr<EntityOrigin> &);  void addEntityEnd();  void addLiteral(const Text &);  void addSdLiteral(const SdText &);  void changeToAttributeValue(size_t index);  void changeToSdReservedName(size_t index, Sd::ReservedName);  void swap(Markup &);private:  StringC chars_;  Vector<MarkupItem> items_;  friend class MarkupIter;};class Location;class SP_API MarkupIter {public:  MarkupIter(const Markup &);  Markup::Type type() const;  Boolean valid() const;  void advance();  // This updates a Location.  void advance(Location &, const ConstPtr<Syntax> &);  size_t index() const;  const Char *charsPointer() const;  size_t charsLength() const;  const Text &text() const;  const EntityOrigin *entityOrigin() const; // valid for type == entityStart  const SdText &sdText() const;  Syntax::DelimGeneral delimGeneral() const;  Syntax::ReservedName reservedName() const;  Sd::ReservedName sdReservedName() const;private:  const Char *chars_;  Vector<MarkupItem>::const_iterator items_;  size_t nItems_;  size_t index_;  size_t charIndex_;};inlinevoid Markup::clear(){  chars_.resize(0);  items_.resize(0);}inlinesize_t Markup::size() const{  return items_.size();}inlineBoolean MarkupIter::valid() const{  return index_ < nItems_;}inlinesize_t MarkupIter::index() const{  return index_;}inlineMarkup::Type MarkupIter::type() const{  return Markup::Type(items_[index_].type);}inlineconst EntityOrigin *MarkupIter::entityOrigin() const{  return (*items_[index_].origin)->asEntityOrigin();}inlineconst Char *MarkupIter::charsPointer() const{  return chars_ + charIndex_;}inlinesize_t MarkupIter::charsLength() const{  return items_[index_].nChars;}inlineconst Text &MarkupIter::text() const{  return *items_[index_].text;}inlineconst SdText &MarkupIter::sdText() const{  return *items_[index_].sdText;}inlineSyntax::DelimGeneral MarkupIter::delimGeneral() const{  return Syntax::DelimGeneral(items_[index_].index);}inlineSyntax::ReservedName MarkupIter::reservedName() const{  return Syntax::ReservedName(items_[index_].index);}inlineSd::ReservedName MarkupIter::sdReservedName() const{  return Sd::ReservedName(items_[index_].index);}#ifdef SP_NAMESPACE}#endif#endif /* not Markup_INCLUDED */

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