entitymanager.h

来自「SP是一个基于GNU C++编译器」· C头文件 代码 · 共 50 行

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// Copyright (c) 1995 James Clark// See the file COPYING for copying permission.#ifndef EntityManager_INCLUDED#define EntityManager_INCLUDED 1#ifdef __GNUG__#pragma interface#endif#include "types.h"#include "StringC.h"#include "Resource.h"#include "EntityCatalog.h"#include "Ptr.h"#include "Boolean.h"#ifdef SP_NAMESPACEnamespace SP_NAMESPACE {#endifclass Messenger;class InputSourceOrigin;class CharsetInfo;class InputSource;class SP_API EntityManager : public Resource {public:  enum { mayRewind = 01, maySetDocCharset = 02 };  virtual ~EntityManager();  virtual Boolean internalCharsetIsDocCharset() const = 0;  virtual const CharsetInfo &charset() const = 0;  virtual InputSource *open(const StringC &sysid,			    const CharsetInfo &docCharset,			    InputSourceOrigin *,			    unsigned flags,			    Messenger &) = 0;  // Make a catalog for a document or subdocument with specified  // system identifier.  // The catalog can cause the system identifier to be replaced.  virtual ConstPtr<EntityCatalog>    makeCatalog(StringC &systemId, const CharsetInfo &, Messenger &) = 0;};#ifdef SP_NAMESPACE}#endif#endif /* not EntityManager_INCLUDED */

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