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📄 entitydecl.cxx

📁 SP是一个基于GNU C++编译器
💻 CXX
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// Copyright (c) 1995 James Clark// See the file COPYING for copying permission.#ifdef __GNUG__#pragma implementation#endif#include "splib.h"#include "EntityDecl.h"#ifdef SP_NAMESPACEnamespace SP_NAMESPACE {#endifEntityDecl::EntityDecl(const StringC &str, DeclType declType, DataType dataType,		       const Location &defLocation): NamedResource(str), declType_(declType), dataType_(dataType),  defLocation_(defLocation), dtdIsBase_(0), lpdIsActive_(0){}void EntityDecl::setDeclIn(const ConstPtr<StringResource<Char> > &dtdName,			   Boolean dtdIsBase,			   const ConstPtr<StringResource<Char> > &lpdName,			   Boolean lpdIsActive){  dtdName_ = dtdName;  lpdName_ = lpdName;  dtdIsBase_ = dtdIsBase;  lpdIsActive_ = lpdIsActive;}void EntityDecl::setDeclIn(const ConstPtr<StringResource<Char> > &dtdName,			   Boolean dtdIsBase){  dtdName_ = dtdName;  lpdName_.clear();  dtdIsBase_ = dtdIsBase;}const StringC *EntityDecl::systemIdPointer() const{  return 0;}const StringC *EntityDecl::publicIdPointer() const{  return 0;}const StringC *EntityDecl::effectiveSystemIdPointer() const{  return 0;}#ifdef SP_NAMESPACE}#endif

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