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📄 undo.h

📁 SP是一个基于GNU C++编译器
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// Copyright (c) 1994 James Clark// See the file COPYING for copying permission.#ifndef Undo_INCLUDED#define Undo_INCLUDED 1#ifdef __GNUG__#pragma interface#endif#include "Link.h"#include "ContentToken.h"#include "OpenElement.h"#include "Allocator.h"#ifdef SP_NAMESPACEnamespace SP_NAMESPACE {#endifclass ParserState;class Event;class Undo : public Link {public:  void *operator new(size_t sz, Allocator &alloc) { return alloc.alloc(sz); }  void *operator new(size_t sz) { return Allocator::allocSimple(sz); }  void operator delete(void *p) { Allocator::free(p); }#ifdef SP_HAVE_PLACEMENT_OPERATOR_DELETE  void operator delete(void *p, Allocator &) { Allocator::free(p); }#endif  Undo();  virtual ~Undo();  virtual void undo(ParserState *) = 0;private:  Undo(const Undo &);		// undefined  void operator=(const Undo &);	// undefined};class UndoTransition : public Undo {public:  UndoTransition(const MatchState &);  void undo(ParserState *);private:  UndoTransition(const UndoTransition &); // undefined  void operator=(const UndoTransition &); // undefined  MatchState state_;};class UndoStartTag : public Undo {public:  UndoStartTag();  void undo(ParserState *);private:  UndoStartTag(const UndoStartTag &); // undefined  void operator=(const UndoStartTag &);	// undefined};class UndoEndTag : public Undo {public:  UndoEndTag(OpenElement *);  void undo(ParserState *);private:  UndoEndTag(const UndoEndTag &); // undefined  void operator=(const UndoEndTag &); // undefined  Owner<OpenElement> element_;};#ifdef SP_NAMESPACE}#endif#endif /* not Undo_INCLUDED */

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