📄 outputstate.cxx
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// Copyright (c) 1994 James Clark// See the file COPYING for copying permission.#ifdef __GNUG__#pragma implementation#endif#include "splib.h"#include "OutputState.h"#include "Event.h"#include "Allocator.h"#ifdef SP_NAMESPACEnamespace SP_NAMESPACE {#endifOutputState::OutputState(){ init();}void OutputState::init(){ nextSerial_ = 0; stack_.clear(); stack_.insert(new OutputStateLevel);}OutputStateLevel::OutputStateLevel(): state(OutputState::afterStartTag){}void OutputState::handleRe(EventHandler &handler, Allocator &alloc, const EventsWanted &eventsWanted, Char re, const Location &location){ re_ = re; if (eventsWanted.wantInstanceMarkup()) handler.reOrigin(new (alloc) ReOriginEvent(re_, location, nextSerial_)); switch (top().state) { case afterStartTag: // it's the first RE in the element if (eventsWanted.wantInstanceMarkup()) handler.ignoredRe(new (alloc) IgnoredReEvent(re_, location, nextSerial_++)); top().state = afterRsOrRe; break; case afterRsOrRe: case afterData: top().state = pendingAfterRsOrRe; top().reLocation = location; top().reSerial = nextSerial_++; break; case pendingAfterRsOrRe: // We now know that the pending RE won't be ignored as the last RE. handler.data(new (alloc) ReEvent(&re_, top().reLocation, top().reSerial)); top().state = pendingAfterRsOrRe; top().reLocation = location; top().reSerial = nextSerial_++; break; case pendingAfterMarkup: // We've had only markup since the last RS or RE, so this // RE is ignored. Note that it's this RE that's ignored, not // the pending one. if (eventsWanted.wantInstanceMarkup()) handler.ignoredRe(new (alloc) IgnoredReEvent(re_, location, nextSerial_++)); top().state = pendingAfterRsOrRe; break; }}void OutputState::noteRs(EventHandler &, Allocator &, const EventsWanted &){ if (top().hasPendingRe()) top().state = pendingAfterRsOrRe; else top().state = afterRsOrRe;}void OutputState::noteMarkup(EventHandler &, Allocator &, const EventsWanted &){ switch (top().state) { case afterRsOrRe: top().state = afterStartTag; break; case pendingAfterRsOrRe: top().state = pendingAfterMarkup; break; default: break; // avoid warning }}void OutputState::noteData(EventHandler &handler, Allocator &alloc, const EventsWanted &){ if (top().hasPendingRe()) handler.data(new (alloc) ReEvent(&re_, top().reLocation, top().reSerial)); top().state = afterData;}void OutputState::noteStartElement(Boolean included, EventHandler &handler, Allocator &alloc, const EventsWanted &){ if (included) stack_.insert(new OutputStateLevel); else { if (top().hasPendingRe()) handler.data(new (alloc) ReEvent(&re_, top().reLocation, top().reSerial)); top().state = afterStartTag; }}void OutputState::noteEndElement(Boolean included, EventHandler &handler, Allocator &alloc, const EventsWanted &eventsWanted){ if (eventsWanted.wantInstanceMarkup() && top().hasPendingRe()) handler.ignoredRe(new (alloc) IgnoredReEvent(re_, top().reLocation, top().reSerial)); if (included) { delete stack_.get(); noteMarkup(handler, alloc, eventsWanted); } else top().state = afterData;}#ifdef SP_NAMESPACE}#endif
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