📄 lib.dsp
字号:
# ADD CPP /Yu"splib.h"
# End Source File
# Begin Source File
SOURCE=.\parser_inst.m4
!IF "$(CFG)" == "lib - Win32 Release"
# Begin Custom Build - Processing $(InputPath)
InputDir=.
InputPath=.\parser_inst.m4
InputName=parser_inst
"$(InputDir)\$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
del /f $(InputDir)\$(InputName).cxx
m4 ..\lib\instmac.m4 $(InputPath) >$(InputDir)\$(InputName).cxx
attrib +r $(InputDir)\$(InputName).cxx
# End Custom Build
!ELSEIF "$(CFG)" == "lib - Win32 Debug"
# Begin Custom Build - Processing $(InputPath)
InputDir=.
InputPath=.\parser_inst.m4
InputName=parser_inst
"$(InputDir)\$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
del /f $(InputDir)\$(InputName).cxx
m4 ..\lib\instmac.m4 $(InputPath) >$(InputDir)\$(InputName).cxx
attrib +r $(InputDir)\$(InputName).cxx
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\ParserApp.cxx
# End Source File
# Begin Source File
SOURCE=.\ParserAppMessages.msg
!IF "$(CFG)" == "lib - Win32 Release"
# Begin Custom Build - Processing $(InputPath)
InputDir=.
InputPath=.\ParserAppMessages.msg
InputName=ParserAppMessages
"$(InputDir)\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
perl -w ..\msggen.pl -l $(InputPath)
# End Custom Build
!ELSEIF "$(CFG)" == "lib - Win32 Debug"
# Begin Custom Build - Processing $(InputPath)
InputDir=.
InputPath=.\ParserAppMessages.msg
InputName=ParserAppMessages
"$(InputDir)\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
perl -w ..\msggen.pl -l $(InputPath)
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\ParserEventGeneratorKit.cxx
# End Source File
# Begin Source File
SOURCE=.\ParserMessages.cxx
# End Source File
# Begin Source File
SOURCE=.\ParserMessages.msg
!IF "$(CFG)" == "lib - Win32 Release"
# Begin Custom Build - Processing $(InputPath)
InputDir=.
InputPath=.\ParserMessages.msg
InputName=ParserMessages
"$(InputDir)\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
perl -w ..\msggen.pl -l $(InputPath)
# End Custom Build
!ELSEIF "$(CFG)" == "lib - Win32 Debug"
# Begin Custom Build - Processing $(InputPath)
InputDir=.
InputPath=.\ParserMessages.msg
InputName=ParserMessages
"$(InputDir)\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
perl -w ..\msggen.pl -l $(InputPath)
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\ParserOptions.cxx
# End Source File
# Begin Source File
SOURCE=.\ParserState.cxx
# End Source File
# Begin Source File
SOURCE=.\parseSd.cxx
# End Source File
# Begin Source File
SOURCE=.\Partition.cxx
# End Source File
# Begin Source File
SOURCE=.\PosixStorage.cxx
# End Source File
# Begin Source File
SOURCE=.\PosixStorageMessages.msg
!IF "$(CFG)" == "lib - Win32 Release"
# Begin Custom Build - Processing $(InputPath)
InputDir=.
InputPath=.\PosixStorageMessages.msg
InputName=PosixStorageMessages
"$(InputDir)\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
perl -w ..\msggen.pl -l $(InputPath)
# End Custom Build
!ELSEIF "$(CFG)" == "lib - Win32 Debug"
# Begin Custom Build - Processing $(InputPath)
InputDir=.
InputPath=.\PosixStorageMessages.msg
InputName=PosixStorageMessages
"$(InputDir)\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
perl -w ..\msggen.pl -l $(InputPath)
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\Recognizer.cxx
# End Source File
# Begin Source File
SOURCE=.\RewindStorageObject.cxx
# End Source File
# Begin Source File
SOURCE=.\Sd.cxx
# End Source File
# Begin Source File
SOURCE=.\SdText.cxx
# End Source File
# Begin Source File
SOURCE=.\SearchResultMessageArg.cxx
# End Source File
# Begin Source File
SOURCE=.\SGMLApplication.cxx
# End Source File
# Begin Source File
SOURCE=.\SgmlParser.cxx
# End Source File
# Begin Source File
SOURCE=.\ShortReferenceMap.cxx
# End Source File
# Begin Source File
SOURCE=.\SJISCodingSystem.cxx
# End Source File
# Begin Source File
SOURCE=.\SOEntityCatalog.cxx
# End Source File
# Begin Source File
SOURCE=.\splib.cxx
# ADD CPP /Yc"splib.h"
# End Source File
# Begin Source File
SOURCE=.\StdioStorage.cxx
# End Source File
# Begin Source File
SOURCE=.\StdioStorageMessages.msg
!IF "$(CFG)" == "lib - Win32 Release"
# Begin Custom Build - Processing $(InputPath)
InputDir=.
InputPath=.\StdioStorageMessages.msg
InputName=StdioStorageMessages
"$(InputDir)\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
perl -w ..\msggen.pl -l $(InputPath)
# End Custom Build
!ELSEIF "$(CFG)" == "lib - Win32 Debug"
# Begin Custom Build - Processing $(InputPath)
InputDir=.
InputPath=.\StdioStorageMessages.msg
InputName=StdioStorageMessages
"$(InputDir)\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
perl -w ..\msggen.pl -l $(InputPath)
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\StorageManager.cxx
# End Source File
# Begin Source File
SOURCE=.\StringVectorMessageArg.cxx
# End Source File
# Begin Source File
SOURCE=.\Syntax.cxx
# End Source File
# Begin Source File
SOURCE=.\Text.cxx
# End Source File
# Begin Source File
SOURCE=.\TokenMessageArg.cxx
# End Source File
# Begin Source File
SOURCE=.\TranslateCodingSystem.cxx
# End Source File
# Begin Source File
SOURCE=.\TrieBuilder.cxx
# End Source File
# Begin Source File
SOURCE=.\TypeId.cxx
# End Source File
# Begin Source File
SOURCE=.\Undo.cxx
# End Source File
# Begin Source File
SOURCE=.\UnicodeCodingSystem.cxx
# End Source File
# Begin Source File
SOURCE=.\UnivCharsetDesc.cxx
# End Source File
# Begin Source File
SOURCE=.\URLStorage.cxx
# End Source File
# Begin Source File
SOURCE=.\URLStorageMessages.msg
!IF "$(CFG)" == "lib - Win32 Release"
# Begin Custom Build - Processing $(InputPath)
InputDir=.
InputPath=.\URLStorageMessages.msg
InputName=URLStorageMessages
"$(InputDir)\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
perl -w ..\msggen.pl -l $(InputPath)
# End Custom Build
!ELSEIF "$(CFG)" == "lib - Win32 Debug"
# Begin Custom Build - Processing $(InputPath)
InputDir=.
InputPath=.\URLStorageMessages.msg
InputName=URLStorageMessages
"$(InputDir)\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
perl -w ..\msggen.pl -l $(InputPath)
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\UTF8CodingSystem.cxx
# End Source File
# Begin Source File
SOURCE=..\VERSION
!IF "$(CFG)" == "lib - Win32 Release"
# Begin Custom Build - Building version.h
InputPath=..\VERSION
"version.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
del /f version.h
perl -w mkversion.pl $(InputPath)>version.h
attrib +r version.h
# End Custom Build
!ELSEIF "$(CFG)" == "lib - Win32 Debug"
# Begin Custom Build - Building version.h
InputPath=..\VERSION
"version.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
del /f version.h
perl -w mkversion.pl $(InputPath)>version.h
attrib +r version.h
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\Win32CodingSystem.cxx
# End Source File
# Begin Source File
SOURCE=.\WinApp.cxx
# End Source File
# Begin Source File
SOURCE=.\WinInetStorage.cxx
# End Source File
# Begin Source File
SOURCE=.\WinInetStorageMessages.msg
!IF "$(CFG)" == "lib - Win32 Release"
# Begin Custom Build - Processing $(InputPath)
InputDir=.
InputPath=.\WinInetStorageMessages.msg
InputName=WinInetStorageMessages
"$(InputDir)\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
perl -w ..\msggen.pl -l $(InputPath)
# End Custom Build
!ELSEIF "$(CFG)" == "lib - Win32 Debug"
# Begin Custom Build - Processing $(InputPath)
InputDir=.
InputPath=.\WinInetStorageMessages.msg
InputName=WinInetStorageMessages
"$(InputDir)\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
perl -w ..\msggen.pl -l $(InputPath)
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\xentmgr_inst.cxx
# ADD CPP /Yu"splib.h"
# End Source File
# Begin Source File
SOURCE=.\xentmgr_inst.m4
!IF "$(CFG)" == "lib - Win32 Release"
# Begin Custom Build - Processing $(InputPath)
InputDir=.
InputPath=.\xentmgr_inst.m4
InputName=xentmgr_inst
"$(InputDir)\$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
del /f $(InputDir)\$(InputName).cxx
m4 ..\lib\instmac.m4 $(InputPath) >$(InputDir)\$(InputName).cxx
attrib +r $(InputDir)\$(InputName).cxx
# End Custom Build
!ELSEIF "$(CFG)" == "lib - Win32 Debug"
# Begin Custom Build - Processing $(InputPath)
InputDir=.
InputPath=.\xentmgr_inst.m4
InputName=xentmgr_inst
"$(InputDir)\$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
del /f $(InputDir)\$(InputName).cxx
m4 ..\lib\instmac.m4 $(InputPath) >$(InputDir)\$(InputName).cxx
attrib +r $(InputDir)\$(InputName).cxx
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\XMLCodingSystem.cxx
# End Source File
# End Group
# Begin Group "Header Files"
# PROP Default_Filter "h;hpp;hxx;hm;inl;fi;fd"
# Begin Source File
SOURCE=..\include\Allocator.h
# End Source File
# Begin Source File
SOURCE=..\include\ArcEngine.h
# End Source File
# Begin Source File
SOURCE=.\ArcEngineMessages.h
# End Source File
# Begin Source File
SOURCE=.\ArcProcessor.h
# End Source File
# Begin Source File
SOURCE=..\include\Attribute.h
# End Source File
# Begin Source File
SOURCE=..\include\Attributed.h
# End Source File
# Begin Source File
SOURCE=.\big5.h
# End Source File
# Begin Source File
SOURCE=..\include\Big5CodingSystem.h
# End Source File
# Begin Source File
SOURCE=..\include\Boolean.h
# End Source File
# Begin Source File
SOURCE=.\CatalogEntry.h
# End Source File
# Begin Source File
SOURCE=.\CatalogMessages.h
# End Source File
# Begin Source File
SOURCE=..\include\CharMap.cxx
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1
# End Source File
# Begin Source File
SOURCE=..\include\CharMap.h
# End Source File
# Begin Source File
SOURCE=..\include\CharsetDecl.h
# End Source File
# Begin Source File
SOURCE=..\include\CharsetInfo.h
# End Source File
# Begin Source File
SOURCE=..\include\CharsetRegistry.h
# End Source File
# Begin Source File
SOURCE=..\include\CmdLineApp.h
# End Source File
# Begin Source File
SOURCE=.\CmdLineAppMessages.h
# End Source File
# Begin Source File
SOURCE=..\include\CodingSystem.h
# End Source File
# Begin Source File
SOURCE=..\include\CodingSystemKit.h
# End Source File
# Begin Source File
SOURCE=..\include\config.h
# End Source File
# Begin Source File
SOURCE=..\include\ConsoleOutput.h
# End Source File
# Begin Source File
SOURCE=..\include\constant.h
# End Source File
# Begin Source File
SOURCE=..\include\ContentState.h
# End Source File
# Begin Source File
SOURCE=..\include\ContentToken.h
# End Source File
# Begin Source File
SOURCE=..\include\CopyOwner.cxx
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1
# End Source File
# Begin Source File
SOURCE=..\include\CopyOwner.h
# End Source File
# Begin Source File
SOURCE=..\include\DescriptorManager.h
# End Source File
# Begin Source File
SOURCE=..\include\Dtd.h
# End Source File
# Begin Source File
SOURCE=..\include\ElementType.h
# End Source File
# Begin Source File
SOURCE=..\include\Entity.h
# End Source File
# Begin Source File
SOURCE=..\include\EntityApp.h
# End Source File
# Begin Source File
SOURCE=..\include\EntityCatalog.h
# End Source File
# Begin Source File
SOURCE=..\include\EntityDecl.h
# End Source File
# Begin Source File
SOURCE=..\include\EntityManager.h
# End Source File
# Begin Source File
SOURCE=.\EntityManagerMessages.h
# End Source File
# Begin Source File
SOURCE=.\EquivClass.h
# End Source File
# Begin Source File
SOURCE=..\include\ErrnoMessageArg.h
# End Source File
# Begin Source File
SOURCE=..\include\ErrorCountEventHandler.h
# End Source File
# Begin Source File
SOURCE=..\include\EUCJPCodingSystem.h
# End Source File
# Begin Source File
SOURCE=..\include\Event.h
# End Source File
# Begin Source File
SOURCE=.\generic\EventGenerator.h
# End Source File
# Begin Source File
SOURCE=.\EventQueue.h
# End Source File
# Begin Source File
SOURCE=.\events.h
# End Source File
# Begin Source File
SOURCE=..\include\EventsWanted.h
# End Source File
# Begin Source File
SOURCE=..\include\ExtendEntityManager.h
# End Source File
# Begin Source File
SOURCE=..\include\ExternalId.h
# End Source File
# Begin Source File
SOURCE=..\include\Fixed2CodingSystem.h
# End Source File
# Begin Source File
SOURCE=.\gb2312.h
# End Source File
# Begin Source File
SOURCE=..\include\GenericEventHandler.h
# End Source File
# Begin Source File
SOURCE=.\Group.h
# End Source File
# Begin Source File
SOURCE=..\include\Hash.h
# End Source File
# Begin Source File
SOURCE=..\include\HashTable.cxx
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1
# End Source File
# Begin Source File
SOURCE=..\include\HashTable.h
# End Source File
# Begin Source File
SOURCE=..\include\HashTableItemBase.cxx
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -