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📄 lib.dsp

📁 SP是一个基于GNU C++编译器
💻 DSP
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# ADD CPP /Yu"splib.h"
# End Source File
# Begin Source File

SOURCE=.\parser_inst.m4

!IF  "$(CFG)" == "lib - Win32 Release"

# Begin Custom Build - Processing $(InputPath)
InputDir=.
InputPath=.\parser_inst.m4
InputName=parser_inst

"$(InputDir)\$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	del /f $(InputDir)\$(InputName).cxx 
	m4 ..\lib\instmac.m4 $(InputPath) >$(InputDir)\$(InputName).cxx 
	attrib +r $(InputDir)\$(InputName).cxx 
	
# End Custom Build

!ELSEIF  "$(CFG)" == "lib - Win32 Debug"

# Begin Custom Build - Processing $(InputPath)
InputDir=.
InputPath=.\parser_inst.m4
InputName=parser_inst

"$(InputDir)\$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	del /f $(InputDir)\$(InputName).cxx 
	m4 ..\lib\instmac.m4 $(InputPath) >$(InputDir)\$(InputName).cxx 
	attrib +r $(InputDir)\$(InputName).cxx 
	
# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\ParserApp.cxx
# End Source File
# Begin Source File

SOURCE=.\ParserAppMessages.msg

!IF  "$(CFG)" == "lib - Win32 Release"

# Begin Custom Build - Processing $(InputPath)
InputDir=.
InputPath=.\ParserAppMessages.msg
InputName=ParserAppMessages

"$(InputDir)\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	perl -w ..\msggen.pl -l $(InputPath)

# End Custom Build

!ELSEIF  "$(CFG)" == "lib - Win32 Debug"

# Begin Custom Build - Processing $(InputPath)
InputDir=.
InputPath=.\ParserAppMessages.msg
InputName=ParserAppMessages

"$(InputDir)\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	perl -w ..\msggen.pl -l $(InputPath)

# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\ParserEventGeneratorKit.cxx
# End Source File
# Begin Source File

SOURCE=.\ParserMessages.cxx
# End Source File
# Begin Source File

SOURCE=.\ParserMessages.msg

!IF  "$(CFG)" == "lib - Win32 Release"

# Begin Custom Build - Processing $(InputPath)
InputDir=.
InputPath=.\ParserMessages.msg
InputName=ParserMessages

"$(InputDir)\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	perl -w ..\msggen.pl -l $(InputPath)

# End Custom Build

!ELSEIF  "$(CFG)" == "lib - Win32 Debug"

# Begin Custom Build - Processing $(InputPath)
InputDir=.
InputPath=.\ParserMessages.msg
InputName=ParserMessages

"$(InputDir)\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	perl -w ..\msggen.pl -l $(InputPath)

# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\ParserOptions.cxx
# End Source File
# Begin Source File

SOURCE=.\ParserState.cxx
# End Source File
# Begin Source File

SOURCE=.\parseSd.cxx
# End Source File
# Begin Source File

SOURCE=.\Partition.cxx
# End Source File
# Begin Source File

SOURCE=.\PosixStorage.cxx
# End Source File
# Begin Source File

SOURCE=.\PosixStorageMessages.msg

!IF  "$(CFG)" == "lib - Win32 Release"

# Begin Custom Build - Processing $(InputPath)
InputDir=.
InputPath=.\PosixStorageMessages.msg
InputName=PosixStorageMessages

"$(InputDir)\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	perl -w ..\msggen.pl -l $(InputPath)

# End Custom Build

!ELSEIF  "$(CFG)" == "lib - Win32 Debug"

# Begin Custom Build - Processing $(InputPath)
InputDir=.
InputPath=.\PosixStorageMessages.msg
InputName=PosixStorageMessages

"$(InputDir)\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	perl -w ..\msggen.pl -l $(InputPath)

# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\Recognizer.cxx
# End Source File
# Begin Source File

SOURCE=.\RewindStorageObject.cxx
# End Source File
# Begin Source File

SOURCE=.\Sd.cxx
# End Source File
# Begin Source File

SOURCE=.\SdText.cxx
# End Source File
# Begin Source File

SOURCE=.\SearchResultMessageArg.cxx
# End Source File
# Begin Source File

SOURCE=.\SGMLApplication.cxx
# End Source File
# Begin Source File

SOURCE=.\SgmlParser.cxx
# End Source File
# Begin Source File

SOURCE=.\ShortReferenceMap.cxx
# End Source File
# Begin Source File

SOURCE=.\SJISCodingSystem.cxx
# End Source File
# Begin Source File

SOURCE=.\SOEntityCatalog.cxx
# End Source File
# Begin Source File

SOURCE=.\splib.cxx
# ADD CPP /Yc"splib.h"
# End Source File
# Begin Source File

SOURCE=.\StdioStorage.cxx
# End Source File
# Begin Source File

SOURCE=.\StdioStorageMessages.msg

!IF  "$(CFG)" == "lib - Win32 Release"

# Begin Custom Build - Processing $(InputPath)
InputDir=.
InputPath=.\StdioStorageMessages.msg
InputName=StdioStorageMessages

"$(InputDir)\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	perl -w ..\msggen.pl -l $(InputPath)

# End Custom Build

!ELSEIF  "$(CFG)" == "lib - Win32 Debug"

# Begin Custom Build - Processing $(InputPath)
InputDir=.
InputPath=.\StdioStorageMessages.msg
InputName=StdioStorageMessages

"$(InputDir)\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	perl -w ..\msggen.pl -l $(InputPath)

# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\StorageManager.cxx
# End Source File
# Begin Source File

SOURCE=.\StringVectorMessageArg.cxx
# End Source File
# Begin Source File

SOURCE=.\Syntax.cxx
# End Source File
# Begin Source File

SOURCE=.\Text.cxx
# End Source File
# Begin Source File

SOURCE=.\TokenMessageArg.cxx
# End Source File
# Begin Source File

SOURCE=.\TranslateCodingSystem.cxx
# End Source File
# Begin Source File

SOURCE=.\TrieBuilder.cxx
# End Source File
# Begin Source File

SOURCE=.\TypeId.cxx
# End Source File
# Begin Source File

SOURCE=.\Undo.cxx
# End Source File
# Begin Source File

SOURCE=.\UnicodeCodingSystem.cxx
# End Source File
# Begin Source File

SOURCE=.\UnivCharsetDesc.cxx
# End Source File
# Begin Source File

SOURCE=.\URLStorage.cxx
# End Source File
# Begin Source File

SOURCE=.\URLStorageMessages.msg

!IF  "$(CFG)" == "lib - Win32 Release"

# Begin Custom Build - Processing $(InputPath)
InputDir=.
InputPath=.\URLStorageMessages.msg
InputName=URLStorageMessages

"$(InputDir)\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	perl -w ..\msggen.pl -l $(InputPath)

# End Custom Build

!ELSEIF  "$(CFG)" == "lib - Win32 Debug"

# Begin Custom Build - Processing $(InputPath)
InputDir=.
InputPath=.\URLStorageMessages.msg
InputName=URLStorageMessages

"$(InputDir)\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	perl -w ..\msggen.pl -l $(InputPath)

# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\UTF8CodingSystem.cxx
# End Source File
# Begin Source File

SOURCE=..\VERSION

!IF  "$(CFG)" == "lib - Win32 Release"

# Begin Custom Build - Building version.h
InputPath=..\VERSION

"version.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	del /f version.h 
	perl -w mkversion.pl $(InputPath)>version.h 
	attrib +r version.h 
	
# End Custom Build

!ELSEIF  "$(CFG)" == "lib - Win32 Debug"

# Begin Custom Build - Building version.h
InputPath=..\VERSION

"version.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	del /f version.h 
	perl -w mkversion.pl $(InputPath)>version.h 
	attrib +r version.h 
	
# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\Win32CodingSystem.cxx
# End Source File
# Begin Source File

SOURCE=.\WinApp.cxx
# End Source File
# Begin Source File

SOURCE=.\WinInetStorage.cxx
# End Source File
# Begin Source File

SOURCE=.\WinInetStorageMessages.msg

!IF  "$(CFG)" == "lib - Win32 Release"

# Begin Custom Build - Processing $(InputPath)
InputDir=.
InputPath=.\WinInetStorageMessages.msg
InputName=WinInetStorageMessages

"$(InputDir)\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	perl -w ..\msggen.pl -l $(InputPath)

# End Custom Build

!ELSEIF  "$(CFG)" == "lib - Win32 Debug"

# Begin Custom Build - Processing $(InputPath)
InputDir=.
InputPath=.\WinInetStorageMessages.msg
InputName=WinInetStorageMessages

"$(InputDir)\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	perl -w ..\msggen.pl -l $(InputPath)

# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\xentmgr_inst.cxx
# ADD CPP /Yu"splib.h"
# End Source File
# Begin Source File

SOURCE=.\xentmgr_inst.m4

!IF  "$(CFG)" == "lib - Win32 Release"

# Begin Custom Build - Processing $(InputPath)
InputDir=.
InputPath=.\xentmgr_inst.m4
InputName=xentmgr_inst

"$(InputDir)\$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	del /f $(InputDir)\$(InputName).cxx 
	m4 ..\lib\instmac.m4 $(InputPath) >$(InputDir)\$(InputName).cxx 
	attrib +r $(InputDir)\$(InputName).cxx 
	
# End Custom Build

!ELSEIF  "$(CFG)" == "lib - Win32 Debug"

# Begin Custom Build - Processing $(InputPath)
InputDir=.
InputPath=.\xentmgr_inst.m4
InputName=xentmgr_inst

"$(InputDir)\$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	del /f $(InputDir)\$(InputName).cxx 
	m4 ..\lib\instmac.m4 $(InputPath) >$(InputDir)\$(InputName).cxx 
	attrib +r $(InputDir)\$(InputName).cxx 
	
# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\XMLCodingSystem.cxx
# End Source File
# End Group
# Begin Group "Header Files"

# PROP Default_Filter "h;hpp;hxx;hm;inl;fi;fd"
# Begin Source File

SOURCE=..\include\Allocator.h
# End Source File
# Begin Source File

SOURCE=..\include\ArcEngine.h
# End Source File
# Begin Source File

SOURCE=.\ArcEngineMessages.h
# End Source File
# Begin Source File

SOURCE=.\ArcProcessor.h
# End Source File
# Begin Source File

SOURCE=..\include\Attribute.h
# End Source File
# Begin Source File

SOURCE=..\include\Attributed.h
# End Source File
# Begin Source File

SOURCE=.\big5.h
# End Source File
# Begin Source File

SOURCE=..\include\Big5CodingSystem.h
# End Source File
# Begin Source File

SOURCE=..\include\Boolean.h
# End Source File
# Begin Source File

SOURCE=.\CatalogEntry.h
# End Source File
# Begin Source File

SOURCE=.\CatalogMessages.h
# End Source File
# Begin Source File

SOURCE=..\include\CharMap.cxx
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1
# End Source File
# Begin Source File

SOURCE=..\include\CharMap.h
# End Source File
# Begin Source File

SOURCE=..\include\CharsetDecl.h
# End Source File
# Begin Source File

SOURCE=..\include\CharsetInfo.h
# End Source File
# Begin Source File

SOURCE=..\include\CharsetRegistry.h
# End Source File
# Begin Source File

SOURCE=..\include\CmdLineApp.h
# End Source File
# Begin Source File

SOURCE=.\CmdLineAppMessages.h
# End Source File
# Begin Source File

SOURCE=..\include\CodingSystem.h
# End Source File
# Begin Source File

SOURCE=..\include\CodingSystemKit.h
# End Source File
# Begin Source File

SOURCE=..\include\config.h
# End Source File
# Begin Source File

SOURCE=..\include\ConsoleOutput.h
# End Source File
# Begin Source File

SOURCE=..\include\constant.h
# End Source File
# Begin Source File

SOURCE=..\include\ContentState.h
# End Source File
# Begin Source File

SOURCE=..\include\ContentToken.h
# End Source File
# Begin Source File

SOURCE=..\include\CopyOwner.cxx
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1
# End Source File
# Begin Source File

SOURCE=..\include\CopyOwner.h
# End Source File
# Begin Source File

SOURCE=..\include\DescriptorManager.h
# End Source File
# Begin Source File

SOURCE=..\include\Dtd.h
# End Source File
# Begin Source File

SOURCE=..\include\ElementType.h
# End Source File
# Begin Source File

SOURCE=..\include\Entity.h
# End Source File
# Begin Source File

SOURCE=..\include\EntityApp.h
# End Source File
# Begin Source File

SOURCE=..\include\EntityCatalog.h
# End Source File
# Begin Source File

SOURCE=..\include\EntityDecl.h
# End Source File
# Begin Source File

SOURCE=..\include\EntityManager.h
# End Source File
# Begin Source File

SOURCE=.\EntityManagerMessages.h
# End Source File
# Begin Source File

SOURCE=.\EquivClass.h
# End Source File
# Begin Source File

SOURCE=..\include\ErrnoMessageArg.h
# End Source File
# Begin Source File

SOURCE=..\include\ErrorCountEventHandler.h
# End Source File
# Begin Source File

SOURCE=..\include\EUCJPCodingSystem.h
# End Source File
# Begin Source File

SOURCE=..\include\Event.h
# End Source File
# Begin Source File

SOURCE=.\generic\EventGenerator.h
# End Source File
# Begin Source File

SOURCE=.\EventQueue.h
# End Source File
# Begin Source File

SOURCE=.\events.h
# End Source File
# Begin Source File

SOURCE=..\include\EventsWanted.h
# End Source File
# Begin Source File

SOURCE=..\include\ExtendEntityManager.h
# End Source File
# Begin Source File

SOURCE=..\include\ExternalId.h
# End Source File
# Begin Source File

SOURCE=..\include\Fixed2CodingSystem.h
# End Source File
# Begin Source File

SOURCE=.\gb2312.h
# End Source File
# Begin Source File

SOURCE=..\include\GenericEventHandler.h
# End Source File
# Begin Source File

SOURCE=.\Group.h
# End Source File
# Begin Source File

SOURCE=..\include\Hash.h
# End Source File
# Begin Source File

SOURCE=..\include\HashTable.cxx
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1
# End Source File
# Begin Source File

SOURCE=..\include\HashTable.h
# End Source File
# Begin Source File

SOURCE=..\include\HashTableItemBase.cxx
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1

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