⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 lib.dsp

📁 SP是一个基于GNU C++编译器
💻 DSP
📖 第 1 页 / 共 3 页
字号:
# Microsoft Developer Studio Project File - Name="lib" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **

# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102

CFG=lib - Win32 Release
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE 
!MESSAGE NMAKE /f "lib.mak".
!MESSAGE 
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE 
!MESSAGE NMAKE /f "lib.mak" CFG="lib - Win32 Release"
!MESSAGE 
!MESSAGE Possible choices for configuration are:
!MESSAGE 
!MESSAGE "lib - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE "lib - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE 

# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
MTL=midl.exe
RSC=rc.exe

!IF  "$(CFG)" == "lib - Win32 Release"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir ".\Release"
# PROP BASE Intermediate_Dir ".\Release"
# PROP BASE Target_Dir "."
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir ".\Release"
# PROP Intermediate_Dir ".\Release"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir "."
# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c
# ADD CPP /nologo /MD /W3 /GX /O2 /I "..\include" /I "..\generic" /D "NDEBUG" /D "_WINDOWS" /D "WINSOCK" /D "WIN32" /D SP_NAMESPACE=James_Clark_SP /D "SP_MULTI_BYTE" /Yu"splib.h" /FD /c
# ADD BASE MTL /nologo /D "NDEBUG" /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x809 /d "NDEBUG"
# ADD RSC /l 0x809 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /dll /machine:I386
# ADD LINK32 wininet.lib wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /dll /machine:I386 /out:"..\bin\sp134.dll"
# SUBTRACT LINK32 /profile

!ELSEIF  "$(CFG)" == "lib - Win32 Debug"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir ".\Debug"
# PROP BASE Intermediate_Dir ".\Debug"
# PROP BASE Target_Dir "."
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir ".\Debug"
# PROP Intermediate_Dir ".\Debug"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir "."
# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c
# ADD CPP /nologo /MDd /W3 /GX /ZI /Od /I "..\include" /I "..\generic" /D "_DEBUG" /D "_WINDOWS" /D "WINSOCK" /D "WIN32" /D SP_NAMESPACE=James_Clark_SP /D "SP_MULTI_BYTE" /Yu"splib.h" /FD /c
# ADD BASE MTL /nologo /D "_DEBUG" /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x809 /d "_DEBUG"
# ADD RSC /l 0x809 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /dll /debug /machine:I386
# ADD LINK32 wininet.lib wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /dll /debug /machine:I386 /out:"..\dbgbin\sp134d.dll"

!ENDIF 

# Begin Target

# Name "lib - Win32 Release"
# Name "lib - Win32 Debug"
# Begin Group "Source Files"

# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat;for;f90"
# Begin Source File

SOURCE=.\Allocator.cxx
# End Source File
# Begin Source File

SOURCE=.\app_inst.cxx
# ADD CPP /Yu"splib.h"
# End Source File
# Begin Source File

SOURCE=.\app_inst.m4

!IF  "$(CFG)" == "lib - Win32 Release"

# Begin Custom Build - Processing $(InputPath)
InputDir=.
InputPath=.\app_inst.m4
InputName=app_inst

"$(InputDir)\$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	del /f $(InputDir)\$(InputName).cxx 
	m4 ..\lib\instmac.m4 $(InputPath) >$(InputDir)\$(InputName).cxx 
	attrib +r $(InputDir)\$(InputName).cxx 
	
# End Custom Build

!ELSEIF  "$(CFG)" == "lib - Win32 Debug"

# Begin Custom Build - Processing $(InputPath)
InputDir=.
InputPath=.\app_inst.m4
InputName=app_inst

"$(InputDir)\$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	del /f $(InputDir)\$(InputName).cxx 
	m4 ..\lib\instmac.m4 $(InputPath) >$(InputDir)\$(InputName).cxx 
	attrib +r $(InputDir)\$(InputName).cxx 
	
# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\arc_inst.cxx
# ADD CPP /Yu"splib.h"
# End Source File
# Begin Source File

SOURCE=.\arc_inst.m4

!IF  "$(CFG)" == "lib - Win32 Release"

# Begin Custom Build - Processing $(InputPath)
InputDir=.
InputPath=.\arc_inst.m4
InputName=arc_inst

"$(InputDir)\$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	del /f $(InputDir)\$(InputName).cxx 
	m4 ..\lib\instmac.m4 $(InputPath) >$(InputDir)\$(InputName).cxx 
	attrib +r $(InputDir)\$(InputName).cxx 
	
# End Custom Build

!ELSEIF  "$(CFG)" == "lib - Win32 Debug"

# Begin Custom Build - Processing $(InputPath)
InputDir=.
InputPath=.\arc_inst.m4
InputName=arc_inst

"$(InputDir)\$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	del /f $(InputDir)\$(InputName).cxx 
	m4 ..\lib\instmac.m4 $(InputPath) >$(InputDir)\$(InputName).cxx 
	attrib +r $(InputDir)\$(InputName).cxx 
	
# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\ArcEngine.cxx
# End Source File
# Begin Source File

SOURCE=.\ArcEngineMessages.msg

!IF  "$(CFG)" == "lib - Win32 Release"

# Begin Custom Build - Processing $(InputPath)
InputDir=.
InputPath=.\ArcEngineMessages.msg
InputName=ArcEngineMessages

"$(InputDir)\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	perl -w ..\msggen.pl -l $(InputPath)

# End Custom Build

!ELSEIF  "$(CFG)" == "lib - Win32 Debug"

# Begin Custom Build - Processing $(InputPath)
InputDir=.
InputPath=.\ArcEngineMessages.msg
InputName=ArcEngineMessages

"$(InputDir)\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	perl -w ..\msggen.pl -l $(InputPath)

# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\assert.cxx
# End Source File
# Begin Source File

SOURCE=.\Attribute.cxx
# End Source File
# Begin Source File

SOURCE=.\Big5CodingSystem.cxx
# End Source File
# Begin Source File

SOURCE=.\CatalogMessages.msg

!IF  "$(CFG)" == "lib - Win32 Release"

# Begin Custom Build - Processing $(InputPath)
InputDir=.
InputPath=.\CatalogMessages.msg
InputName=CatalogMessages

"$(InputDir)\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	perl -w ..\msggen.pl -l $(InputPath)

# End Custom Build

!ELSEIF  "$(CFG)" == "lib - Win32 Debug"

# Begin Custom Build - Processing $(InputPath)
InputDir=.
InputPath=.\CatalogMessages.msg
InputName=CatalogMessages

"$(InputDir)\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	perl -w ..\msggen.pl -l $(InputPath)

# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\CharsetDecl.cxx
# End Source File
# Begin Source File

SOURCE=.\CharsetInfo.cxx
# End Source File
# Begin Source File

SOURCE=.\CharsetRegistry.cxx
# End Source File
# Begin Source File

SOURCE=.\CmdLineApp.cxx
# End Source File
# Begin Source File

SOURCE=.\CmdLineAppMessages.msg

!IF  "$(CFG)" == "lib - Win32 Release"

# Begin Custom Build - Processing $(InputPath)
InputDir=.
InputPath=.\CmdLineAppMessages.msg
InputName=CmdLineAppMessages

"$(InputDir)\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	perl -w ..\msggen.pl -l $(InputPath)

# End Custom Build

!ELSEIF  "$(CFG)" == "lib - Win32 Debug"

# Begin Custom Build - Processing $(InputPath)
InputDir=.
InputPath=.\CmdLineAppMessages.msg
InputName=CmdLineAppMessages

"$(InputDir)\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	perl -w ..\msggen.pl -l $(InputPath)

# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\CodingSystem.cxx
# End Source File
# Begin Source File

SOURCE=.\CodingSystemKit.cxx
# End Source File
# Begin Source File

SOURCE=.\ConsoleOutput.cxx
# End Source File
# Begin Source File

SOURCE=.\ContentState.cxx
# End Source File
# Begin Source File

SOURCE=.\ContentToken.cxx
# End Source File
# Begin Source File

SOURCE=.\DescriptorManager.cxx
# End Source File
# Begin Source File

SOURCE=.\Dtd.cxx
# End Source File
# Begin Source File

SOURCE=.\ElementType.cxx
# End Source File
# Begin Source File

SOURCE=.\Entity.cxx
# End Source File
# Begin Source File

SOURCE=.\EntityApp.cxx
# End Source File
# Begin Source File

SOURCE=.\EntityCatalog.cxx
# End Source File
# Begin Source File

SOURCE=.\EntityDecl.cxx
# End Source File
# Begin Source File

SOURCE=.\EntityManager.cxx
# End Source File
# Begin Source File

SOURCE=.\EntityManagerMessages.msg

!IF  "$(CFG)" == "lib - Win32 Release"

# Begin Custom Build - Processing $(InputPath)
InputDir=.
InputPath=.\EntityManagerMessages.msg
InputName=EntityManagerMessages

"$(InputDir)\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	perl -w ..\msggen.pl -l $(InputPath)

# End Custom Build

!ELSEIF  "$(CFG)" == "lib - Win32 Debug"

# Begin Custom Build - Processing $(InputPath)
InputDir=.
InputPath=.\EntityManagerMessages.msg
InputName=EntityManagerMessages

"$(InputDir)\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	perl -w ..\msggen.pl -l $(InputPath)

# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\entmgr_inst.cxx
# ADD CPP /Yu"splib.h"
# End Source File
# Begin Source File

SOURCE=.\entmgr_inst.m4

!IF  "$(CFG)" == "lib - Win32 Release"

# Begin Custom Build - Processing $(InputPath)
InputDir=.
InputPath=.\entmgr_inst.m4
InputName=entmgr_inst

"$(InputDir)\$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	del /f $(InputDir)\$(InputName).cxx 
	m4 ..\lib\instmac.m4 $(InputPath) >$(InputDir)\$(InputName).cxx 
	attrib +r $(InputDir)\$(InputName).cxx 
	
# End Custom Build

!ELSEIF  "$(CFG)" == "lib - Win32 Debug"

# Begin Custom Build - Processing $(InputPath)
InputDir=.
InputPath=.\entmgr_inst.m4
InputName=entmgr_inst

"$(InputDir)\$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	del /f $(InputDir)\$(InputName).cxx 
	m4 ..\lib\instmac.m4 $(InputPath) >$(InputDir)\$(InputName).cxx 
	attrib +r $(InputDir)\$(InputName).cxx 
	
# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\ErrnoMessageArg.cxx
# End Source File
# Begin Source File

SOURCE=.\ErrorCountEventHandler.cxx
# End Source File
# Begin Source File

SOURCE=.\EUCJPCodingSystem.cxx
# End Source File
# Begin Source File

SOURCE=.\Event.cxx
# End Source File
# Begin Source File

SOURCE=.\EventGenerator.cxx
# End Source File
# Begin Source File

SOURCE=.\ExtendEntityManager.cxx
# End Source File
# Begin Source File

SOURCE=.\ExternalId.cxx
# End Source File
# Begin Source File

SOURCE=.\Fixed2CodingSystem.cxx
# End Source File
# Begin Source File

SOURCE=.\GenericEventHandler.cxx
# End Source File
# Begin Source File

SOURCE=.\Group.cxx
# End Source File
# Begin Source File

SOURCE=.\Hash.cxx
# End Source File
# Begin Source File

SOURCE=.\Id.cxx
# End Source File
# Begin Source File

SOURCE=.\IdentityCodingSystem.cxx
# End Source File
# Begin Source File

SOURCE=.\IListBase.cxx
# End Source File
# Begin Source File

SOURCE=.\InputSource.cxx
# End Source File
# Begin Source File

SOURCE=.\instmac.m4
# End Source File
# Begin Source File

SOURCE=.\InternalInputSource.cxx
# End Source File
# Begin Source File

SOURCE=.\Link.cxx
# End Source File
# Begin Source File

SOURCE=.\LinkProcess.cxx
# End Source File
# Begin Source File

SOURCE=.\LiteralStorage.cxx
# End Source File
# Begin Source File

SOURCE=.\Location.cxx
# End Source File
# Begin Source File

SOURCE=.\Lpd.cxx
# End Source File
# Begin Source File

SOURCE=.\Markup.cxx
# End Source File
# Begin Source File

SOURCE=.\Message.cxx
# End Source File
# Begin Source File

SOURCE=.\MessageArg.cxx
# End Source File
# Begin Source File

SOURCE=.\MessageEventHandler.cxx
# End Source File
# Begin Source File

SOURCE=.\MessageFormatter.cxx
# End Source File
# Begin Source File

SOURCE=.\MessageFormatterMessages.msg

!IF  "$(CFG)" == "lib - Win32 Release"

# Begin Custom Build - Processing $(InputPath)
InputDir=.
InputPath=.\MessageFormatterMessages.msg
InputName=MessageFormatterMessages

"$(InputDir)\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	perl -w ..\msggen.pl -l $(InputPath)

# End Custom Build

!ELSEIF  "$(CFG)" == "lib - Win32 Debug"

# Begin Custom Build - Processing $(InputPath)
InputDir=.
InputPath=.\MessageFormatterMessages.msg
InputName=MessageFormatterMessages

"$(InputDir)\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	perl -w ..\msggen.pl -l $(InputPath)

# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\MessageReporter.cxx
# End Source File
# Begin Source File

SOURCE=.\MessageReporterMessages.msg

!IF  "$(CFG)" == "lib - Win32 Release"

# Begin Custom Build - Processing $(InputPath)
InputDir=.
InputPath=.\MessageReporterMessages.msg
InputName=MessageReporterMessages

"$(InputDir)\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	perl -w ..\msggen.pl -l $(InputPath)

# End Custom Build

!ELSEIF  "$(CFG)" == "lib - Win32 Debug"

# Begin Custom Build - Processing $(InputPath)
InputDir=.
InputPath=.\MessageReporterMessages.msg
InputName=MessageReporterMessages

"$(InputDir)\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	perl -w ..\msggen.pl -l $(InputPath)

# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\MessageTable.cxx
# End Source File
# Begin Source File

SOURCE=.\ModeInfo.cxx
# End Source File
# Begin Source File

SOURCE=.\Notation.cxx
# End Source File
# Begin Source File

SOURCE=.\NotationStorage.cxx
# End Source File
# Begin Source File

SOURCE=.\NumericCharRefOrigin.cxx
# End Source File
# Begin Source File

SOURCE=.\OffsetOrderedList.cxx
# End Source File
# Begin Source File

SOURCE=.\OpenElement.cxx
# End Source File
# Begin Source File

SOURCE=.\OutputByteStream.cxx
# End Source File
# Begin Source File

SOURCE=.\OutputCharStream.cxx
# End Source File
# Begin Source File

SOURCE=.\OutputState.cxx
# End Source File
# Begin Source File

SOURCE=.\Param.cxx
# End Source File
# Begin Source File

SOURCE=.\parseAttribute.cxx
# End Source File
# Begin Source File

SOURCE=.\parseCommon.cxx
# End Source File
# Begin Source File

SOURCE=.\parseDecl.cxx
# End Source File
# Begin Source File

SOURCE=.\parseInstance.cxx
# End Source File
# Begin Source File

SOURCE=.\parseMode.cxx
# End Source File
# Begin Source File

SOURCE=.\parseParam.cxx
# End Source File
# Begin Source File

SOURCE=.\Parser.cxx
# End Source File
# Begin Source File

SOURCE=.\parser_inst.cxx

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -