📄 allocator.cxx
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// Copyright (c) 1994 James Clark// See the file COPYING for copying permission.#include "splib.h"#include "Allocator.h"#include "macros.h"#ifdef SP_NAMESPACEnamespace SP_NAMESPACE {#endifAllocator::Allocator(size_t maxSize, unsigned blocksPerSegment): objectSize_(maxSize), blocksPerSegment_(blocksPerSegment), freeList_(0), segments_(0){}Allocator::~Allocator(){ SegmentHeader *p = segments_; while (p) { SegmentHeader *tem = p->next; if (p->liveCount == 0) ::operator delete(p); else p->freeList = 0; p = tem; }}void *Allocator::alloc(size_t sz){ if (sz > objectSize_) tooBig(sz); Block *tem = freeList_; if (tem) { tem->header.seg->liveCount += 1; freeList_ = tem->next; return &(tem->next); } else return alloc1();}void *Allocator::allocSimple(size_t sz){ BlockHeader *p = (BlockHeader *)::operator new(sz + sizeof(BlockHeader)); p->seg = 0; return p + 1;}void Allocator::free(void *p){ BlockHeader *b = ((BlockHeader *)p) - 1; SegmentHeader *seg = b->seg; if (seg == 0) ::operator delete(b); else { Block **freeList = seg->freeList; if (freeList == 0) { seg->liveCount -= 1; if (seg->liveCount == 0) ::operator delete(seg); } else { ((Block *)b)->next = *freeList; *freeList = (Block *)b; seg->liveCount -= 1; } }}void *Allocator::alloc1(){ SegmentHeader *seg = (SegmentHeader *)::operator new(sizeof(SegmentHeader) + ((objectSize_ + sizeof(BlockHeader)) * blocksPerSegment_)); seg->next = segments_; segments_ = seg; seg->liveCount = 1; seg->freeList = &freeList_; char *p = (char *)(seg + 1); Block *head = 0; for (size_t n = blocksPerSegment_; n > 0; n--) { ((Block *)p)->next = head; ((Block *)p)->header.seg = seg; head = (Block *)p; p += sizeof(BlockHeader) + objectSize_; } freeList_ = head->next; return &(head->next);}void Allocator::tooBig(size_t sz){ ASSERT(sz <= objectSize_);}#ifdef SP_NAMESPACE}#endif
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